How To Get Out Of Ksp’S Interior View?

The user is experiencing difficulty in exiting the first-person view of their spacecraft when switching to the cockpit view. They have tried right-clicking on the crew picture and selecting IVA, but this has not worked. To exit the first-person view, they can use the ‘ and + keys to switch between vessels. However, they are unsure how to do this with multiple vessels.

During an Intra-Vehicular Activity (IVA), the player takes control of a Kerbal within a craft’s command pod. To start an IVA, go to the exterior view of a manned spacecraft and mouse over the images in the lower right corner. To exit the IVA without pressing ESC and clicking Space Center Tracking Station and then selecting the ship again, press C, enter with C also, or mouse over the Kerbal portrait and click View.

To get back to the default external view of their spacecraft, go to the exterior view of a manned spacecraft, then mouse over the images in the lower right corner and press the camera switch button again. If using the native camera mode, hover over the Kerbal you want to EVA in the bottom right corner and select the EVA button that appears.

In summary, the user is experiencing difficulties in exiting the first-person view of their spacecraft when switching to the cockpit view. They suggest using the ‘C’ key to exit the IVA view, or changing camera mode with V to exit the first-person view.


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How To Get Out Of KSP'S Interior View
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8 comments

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  • Why is nobody talking about the fact that the Launch Escape Tower part has 5 thrusters: 4 pointing up and one pointing to the side. the one on the very top (so it has a lot of torque) it is intended design for the escape tower to pull the pod up and away from the rocket but also off to one side so as to minimize the chances of the rocket colliding with the pod that’s why you got the rotations that’s why your last stage always veered to one side

  • Lower the throttle on the LES (not possible irl but in kerbal you can) to reduce drag losses from going too fast in a thick atmosphere (you can leave the upper stages at full throttle because that reduces gravity losses. And try to make it as taper from top to bottom and as thin as possible to reduce drag

  • If all you are going for is height, you might have eeked out a bit more performance if you you waited to light your upper stages until your speed dropped below supersonic. You could have coasted a bit higher with the last few stages and kept your speed low enough that you weren’t exacerbating the aerodynamic drag. Light a stage, coast up as high as it will get you, then light the next. It wouldn’t be as glorious as a burning death bullet, but might have been a tiny bit more efficient since mach 2+ under 20k meters is a recipe for drag loss and burning glory 😉

  • It seems like you’re loosing out on a lot of ∆v due to atmospheric efficiency early on. Essentially you’re going to fast through the thick parts of the atmosphere. When you see the air effects start getting really heavy – or even turning orange – that’s you going to fast. Coast higher and a more controlled speed. Firing off more stages later on will get you higher up with the same amount of rocket!

  • You did it wrong, because you lost way too much delta v to drag. The final few stages should have had a lower thrust limiter set, and/or you could just wait more between the stages – you should usually aim to avoid seeing orange air drag in the second and even third layers of the atmosphere, and avoid seeing white drag (keep it to 200-300 m/s) in the first layer of atmosphere (below 10 000 meters). Could probably make it to 80-100k height if you’d do that

  • it’s so annoying how you havent waited for apo to activate last stages because with how much speed they give you mostly fighting air resistance, not gravity, so waiting to activate them is actually a good thing, and activating them right after pervious stage is a bad thing and is just wasting energy so grrrr

  • its a waste to burn so many thrusters in the lower atmosphere. you are losing a lot of speed due to friction. what you should have done was separate the staging of the decouplers and the LES. that way as soon as a stage of LES flame out, you drop them, but only fire up the next stage when the craft nears its present apoapsis. You minimise your friction losses this way since you wont be going so fast in the lower atmosphere.

  • The reason why rockets eject thier empty fual tanks because it’s harder to accelerate with more mass BUT it’s also harder to deaccelerate And because you’re trying to get to space and not orbit (orbiting requires speed) it isn’t smart to lose the mass you have on you aka the momentum if u played it smart you could’ve used the momentum to bring u up where it’s less dense, then using some again having less mass and less drag making you accelerate faster and futher and repeating that.

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