To add realism to Keyshot renderings quickly, follow these steps:
- Select Edit > Add Geometry > Sphere. Move the sphere to the location for the light.
- Go to the KeyShot Library > Materials tab and select the Light folder. Drag and drop a light onto the sphere.
- Use the volumetric lighting capabilities in KeyShot to create light rays (god rays) with Scattering Medium and Spotlights.
- Enable global illumination.
- Use physical lights in KeyShot to create realistic lighting effects in your scene.
- Apply area light with the desired ambient color.
- Ensure you’re using interior light mode.
- Add interior physical lights (pendants, overhead lighting) to give extra depth.
- Drag and drop a light material preset from the Library window > Materials tab > Light folder.
- Double-click on an model and go to the Material Type.
In summary, KeyShot offers a powerful rendering software for creating realistic lighting effects. By following these steps, you can create realistic interior scenes with HDRi lighting, apply area light, and customize the lighting. By using the volumetric lighting capabilities and the various types of light source materials, you can create realistic lighting effects in your scene.
📹 Lighting KeyShot Interiors with HDRIs
A quick tutorial on how we setup interior scenes with HDRIs. HDRI assets: https://ambientcg.com/list?type=HDRI …
📹 Keyshot Interior Realistic HDRI Lighting Tutorial
My full process for adding realism into Keyshot renderings as fast as possible using HDRi lighting with Exposure and Curves …
Hi, I would like to know how to keep the camera movement from lagging while rendering in real time when rendering large complex scenes using keyshot; And how to optimize GPU rendering speed. Can you make a detailed tutorial article on these two issues, I’ve been looking for a solution for a long time. I’ve been looking for a solution for a long time, but I don’t have one. Thank you.
Very good website 🙂 I have a doubt, sometimes I load a FBX model, a car for example, it loads well … with all its parts, but I can’t put independent materials on each part, all the parts always catch me a single material and the same one for the whole model .. I’m a little lost with this .. sorry.