This comprehensive course on interior design visualization and visualization is a gateway to mastering the art of designing. It covers the steps to create a modern interior in Blender from scratch, from setting up the software to creating a 3D model, adding furniture and decor elements, applying materials and textures, setting up lighting and camera angles, fine-tuning the design, and rendering the final images. The course is available on Patreon and is for personal use and one commercial project.
The course begins by downloading and installing Blender, then sets up a project structure for the interior design. The basics of Blender are explored, and the course covers how to effectively use Blender for interior design projects, from modeling and texturing to rendering high-quality images.
The course also discusses the importance of using planes or cubes for walls, as well as the use of colors and materials for the interior design. Blender is free and powerful, and once created in 3D, it can be printed using a 3D printer from Blender. The course provides a step-by-step guide on how to create a stunning interior render using Blender.
📹 How to Make an Interior in Blender (in 9 mins)
Chapter marks: 00:00 Introduction 00:30 Lighting 00:45 Adding Materials 02:35 Adding Models 04:31 Interior Decoration 07:45 …
📹 How to Make Interiors in Blender (Tutorial)
Blender tutorial on the steps required to make an interesting interior, including rules and advice for interior design! Chapter Marks: …
“…and a tray…trays are everywhere..” with the least enthusiastic voice 😂 Andrew, this looks incredible. I think this will be my first dive into 3rd party addons for me. I assume this will work fine on mac as well, right!? As a sidenote…i’m doing some courses atm in design (ui/ux..motion graphics etc..)..and in EVERY single course the only thing i think of everytime is..: WHY can’t the allmighty Blender Guru do tutorials for everything i want to learn!???!…you sir are the perfect teacher! So far, nobody comes close to your abillity to teaching..and these guys charge money.
As much as I love this tutorial. It really feels more like an ad. Also not marking it as one while having a redirectiong (affliate) poliigon link is a bit weird for me. Since you say “You are working on problems in the plugin ” I guess you are somehow involved with them. Please clearify stuff like this before a article so there are no (stupid) comments like this one. Anyway good stuff as I said and some tricks learnd.
Back in 2019 your donut tutorial got me into Blender. Thank you for the 100 fantastic free assets. I have been a paying customer of Poliigon on and off for a year or so now and the assets and materials there are always exceptional. It makes my life so much easier as a professional to have an add-on that allows addition of these assets without spending literally weeks downloading random models off of the net, fixing them and getting them organised.
I love how so many people make articles about doing this or that within #minutes but the article has many cuts and the footage is sped up. I see it for Minecraft, blender and all over the place, so I’m not picking on this website but everyone who lies/fakes about how long something takes or how to do it in #time. I do like the touch of going through your add-on, Poliigon. Where you say you can “search”, “download” and “import with one click”. I heard many clicks going on, even when the article was edited down to be less than it really was 😉 It is a cool add-on to be fair
Nice one! Might want to take a look at the code of Sure UVW addon which is excellent for archviz as it box unwraps everything with a typical 2x2m understanding of the textures. It could be a useful additional feature in the polliigon addon. I usually model everything, apply scale and then unwrap all objects with sure UVW to make sure texture are the same size throughout the scene.
This is what happens when a guy that worked in the field do something for the community. Great job with the addon. I’m actually using it for Max but we planed testing new Blender version to see if it’s capable, at the moment, of profesional quality image in interior architecture. Keep going Andrew. 🙂
I’ve found it really interesting just going away and brute forcing a bunch of blender knowledge and then coming back to your tutorials. 6 months ago I’d have switched this off, but now I basically followed it in real time.. I’m currently doing your anvil tutorial too.. your tutorials can be tough, but I passively learn so much by doing them.. thanks!
Hey Andrew, your vids are always inspiring and exasperating XD ! Inspiring me to believe “I can do this!” but exasperating because they throw my procrastination to “just do it” right into my face! Would you consider taking a request? I’d really love to see your take on like a cyberpunk slums area (I also badly need the ideas because I’m working on a mod with that very theme for the assets I want to make :grim: ) Cool of course if you’d rather not. Just keep on article-ing pls! You are the man!
Hey Andrew, I always love your vids and i really LOVE polligon. But i really don’t agree with the workflow in this particular article. For a fast interior ‘sketch’ this might be okay. But once you start creating larger projects i wouldn’t recommend using single sided faces or no seperate objects for walls/floors/ceilings. Having them as seperate objects makes it so much easier to fast select and add different modifiers like bevels for the walls corners etc. I always learned to model objects as how they are in real life. Solid. I also like to add that (even though i’m a big poliigon user myself) i wouldn’t just grab any asset from the internet and start filling a room. There’s so much more to interior designing then just fill a empty room with ‘stuff’. I would really recommend people to go look on the internet for furniture that is widely available in your region and model these assets yourself. Most of them like tables, chairs and sofa’s aren’t the hardest things to model. But atleast your learning ALOT and your projects will be useable instead of just being a prety render. Though, all of this is ofcourse impossible to do in 9 minutes. But if you’re impatient, you’re going to have a hard time with 3d modeling anyway haha 🙂
Why am i perusal this, I’m an engineer (retired) not an interior designer………still fascinating how it’s done though, I suppose I could relay out my garage workshop in a better layout for the machinery….that was my last job as a time and motion study person……reminds me of the cut and paste we used to do in school from magazines except we didn’t have computers in the 40’s
I have a noob type question. Is there an easy way to make the object perfectly sit on a surface, not slightly hovering above or slightly intersecting with the surface? Is there a gravity setting in blender that forces everything to sit properly?? Any help would be greatly appreciated. Awesome article btw! Definitely signing up for poliigon
good old “How to download from poligon” tutorial. First time using poligon textures in the article, i figured : “Oh well, that’s his site, he should promote it, you should make money out of your products.” 5 minutes after, the whole tutorial is pretty much a poligon subscription tutorial, Sorry andrew, i didn’t learn ANYTHING from this article, next time mask it better with more tips and tricks.
Seriously all comments feel like bots or paid comments… tHiS FeAtUrE is so good it’s just an asset pack there’s bunch of them, paid and even free, it’s not a tutorial it’s an ad, what a sad click bait. There were days when blender Guru had actual content now a 12 years old have better tutorials… thanks
What is data management like with this? What options are there to make sure I don’t end up with a 4gb scene that is too big to backup to the cloud on my crappy internet or upload to a render farm? Blenderkit annoyed the hell out of me. Will this also annoy me? Where do the assets get downloaded to? I need to keep the actual final project files as small as possible and I want all large assets downloaded to an external hard drive. What happens when I move all of my projects to a new computer? Do I need to re-download assets? Are they in the same folder as the main scene file (which is something I don’t actually want)? Are they buried in some windows app library settings folder?
Hoping somebody can help here.. I’m having trouble viewing inside a cube. I have the Backface Culling unselected so I can see inside the cube with a camera but now I cannot view inside the cube in viewport mode. Dropping the clip start doesn’t allow me to break through to surface of the cube and I just zoom in endless to the outside of the cube.. Also adjusting the Focal Length in the view menu doesn’t help. I would really appreciate the help!
Andrew, not sure you’ll get around to the 900th comment… enjoyed your website for a few years. I’ve always defended your efforts to make a living with the website and I hope it’s been a big success for you. I hope you don’t take it hard when I leave some honest feedback… this is the first article where I felt like it crossed the line between tutorial and ad. You used to be so shy and subtle about it. Like a guy yawning and then putting his arm around a girl’s shoulders. You’d slip in a free poliigon texture or two while showing us how to model 10 different things. Now it’s like the Piper Perri meme 🙂 We’re shown how to model three things while you flog 15 not-so-free assets. I know the point is to show us that we can get great results with less effort, but less effort can sometimes feel uncomfortably close to low effort. Also, you’ve also gotten so hyper efficient at editing, at trimming the fat, that I feel like we’ve lost some meat as well. Your articles used to be a whole Thanksgiving dinner and now it’s a leg with canned cranberry and stuffing. I hope this isn’t too harsh. I certainly see a lot of positive comments so maybe I’m in a small minority. I feel like blender has so much that you’re not touching. Remember getting hype 3 years ago for version 2.8? We’re at 3.2. I’d love an old fashioned explain-it-like-I’m-slow long article showcasing all the cool new stuff since then.
Keep trying your tutorials. Nothing ever works lol. Shortcut to get inside the cube- don’t work. Shortcut to try and extrude in edit mode-dont work. Can’t even get past the first minute of this one. Couldn’t get past part 4 of donut tutorial, nothing worked at all like on the article. First 3 parts 100% good, then all went up in flames part 4 lol.
I calculated how many assets you used it about 15 assets that will be $29 done for them month, dont you think poliigon is too expensive, why cant you just do a $29 or $50 for unlimited downloads. in interior design industry renders change pretty quick, today you might like this Table tomorrow you find the Table boring and you wish to change to another one imagine doing all those changes and needing to buy more just to change the style of my interior.
Nice and so useful article💯💥 Can I ask what kind of machine do you use? I talk about a Graphic cards. So I have NVIDIA 4060 but still I think my animation rendering last too much. For example the last time when I was rendering some animation which was just 1 min. so it required even about 27 days 🥱 To improve this situation what would you recommend to me? Thank you!💫✋🙏
Hi. I’m a beginner i have a problem. When i try to move an object After grabbing it, the displacement is too great than what i really want. The problem started Yesterday. I’m trying to create a street with buildings and a coffee shop with primitive mesh. I’m working on the table and chair of the coffee shop right now. Even it’s the last part. So Can you help me to solve my problem please?
Try solidworks, you should. To improve on this project, we must hear what our president has to say. Doing what we can is, what we want. This should be created depending on their words and not based on your wishes. When they begin again with a VS code, presumably they used something else before, there is same problem on configuring it again, which we don’t want.
nice… add on! That’s all I really can say. Don’t get me wrong, I really like your content, but I think in this case it would have been received a bit better if you were upfront about it being a “trailer” for your addon. You didn’t even need to change the title, just add the name of the addon and state it in the article from the start. It isn’t really a tutorial for interior making, it’s useful for people that are willing to pay/use premade assets, but a lot of beginners wanna start making their own. I know you have made other articles for that, so you could have linked them! It would have been a nice touch.
as a very experienced creator of interior and exterior sheet viz, I can say that Cycles Render is dead for sheet viz. I have used it for years, it achieved really remarkable results, awarded in various blender groups. even luxcore is better quality and in second real time renders than unreal and of course D5 render I already achieve the quality of sheet see in cycles render and better and in a fraction of the time in 4k resolution perfectly sharp
I like the poliigon addon, but the material converter drove me insane. The tutorial you have on your website said you had to download that separately, but the link was directed to get JUST the addon and the material converter tab in materials was still missing completely. I stressed about it so I finally did away with following the tutorial on your website and decided to just hit the apply button on the texture I wanted and BAM, it looked fine in the render viewport. Please update the tutorials on your website, I lost many hours trying to figure out how simple it actually was.
I am liking the tutorial, I was getting errors all of the sudden, even after updated the plug-in. So I saved, and closed out. Re-opened, and was able to delete the corrupt assets. that did not have textures, and re import them. Easy peezy. Now if Poligon would only load up, Production ready Characters, I will be set. Thanks Andrew, your awesome dude.
Not sure why people are upset, the majority of 3-D modelling is doing just this. You fill in with assets, if you’re very good at it and have the time they are built by yourself otherwise you’re searching and finding them. I’ve used a ton of Poliigon assets and this is an AMAZING add-on and I can’t wait to install the add-on and start building with it.
Hi Andrew, I get that with changing times you have changed the editing style of your articles..but I am a fan of your older style articles (till your couch Tut) where it felt like you and I, the audience, were having a friendly conversation….. Now, the information is being conveyed but it feels lifeless ….ykwim
@Blender Guru thank you! Will try it out! Maybe you also have an answer for my camera problem in interior scenes.. I model my flat exactly by the plan (2m is 2m) .. if I place camera inside .. and even if I set the focal length to 19 .. it still looks like I am a giant.. do you… or someone else has any recommendations? Best regards and stay healthy ..
Thank you so much! This article entirely changed my vision of room/environment modeling! I was one of these people who would model everything himself, but hearing that not only I don’t have to for a portfolio piece, but also that it’s an industry practice to not do so really felt like a weight was lifted off my shoulders!
I’m following this for my kitchen, my dad and i had a chat about a room and it was a conversation that went from VR to productivity to kitchen ideas and i lightbulb clicked in my head and said “Do it all at once”.. So here i am with my dad as my client, building a new kitchen to then plonk in VR for him to look at.
OMG Andrew, your are truly a lighthouse for my tinny, tinny lost boat in middle of deep, dark, stormy ocean in first steps of archviz 🤗. I spend half night to figure out what to do, for where I should start on, what a principal rules i should to I follow on. And in my mind, everything seems to be clear, but when I open the bledner and I’m have been trying to do something right, everything was collapsed 😂. I’m realised that to be honest I don’t heave truly any idea, what i want to do, and where I should to start from. So I know that this article have some time, but still is absolutely crucial, and your EBOOK is realy treasure for me. So big, big thanks for everything, my words don’t describe my thankfully for you mate!
I’m not into “real” archviz, but some of my thoughts to be read with a truckload of salt: 1. Using the new Nishita sun&sky texture with builtin sun position addon, you can do solar studies, dynamic sunset imagery with ease. I prefer this over hdris, cleans up faster. Nishita doesn’t come with a ground albedo, so you need a ground to bounce light or coordinate blend in ground hdri. Use as small hdris as possible for lighting and reflections, use highres ldrs for backplates. 2. Use outside assets to produce shadows. Use them to create leading lines or just break up the pattern. Make sure curtains work, having a shadow on the inside (translucency). 3. Lift floorboards and lower ceiling trims 1mm for better shadowgaps/contact shadows. Break up the corners correctly, and split to appropriate lengths (with cutting bevels). 4. Look at other archviz artists regardless of software. You’re not looking for technique, but the thinking process. Even photography and cinematography tutorials may teach you a trick or two. 5. Repeating texture patterns is a fast dead giveaway for me. Use painting, rugs, and other furniture to hide the fact, and/or learn procedural material approaches. 6. For materials with a significant depth to them, don’t rely on normal/bump maps alone. Microdisplacement is a must (i.e. bricks/stone) to produce correct shadows. 7. Make sure you have enough lighting assets in the scene to properly light the room at night. 8. Denoisers don’t like low bounced light imo. To prevent massive amounts of samples to clear it out, you can add a little bit of global AO, but avoid using Principled sheen with global AO.
Awesome Tutorial! I’m glad I found it because now I know why there are so many people on my Beginner Blender FB Page sharing things they say they have created but they neglect to mention that they downloaded all the assets instead of modeling them themselves. I’m not saying there is anything wrong with downloading assets when you are working for a client and creating a space but very few people tell this beginner Blender group that they have done so. That makes it seems like they are learning at a much faster pace than everyone else. Here’s an example post “I’ve been working in 3d modeling for 1 week what do you think?” The post they share looks COMPLETELY photo realistic and they have modeled things that are VERY complicated PERFECTLY. It makes all the rest of the beginners feel like they have absolutely NO chance to make it in the industry so they quit or get completely disheartened. Please emphasize that people need to give credit to other creators when they are using their model’s/texture etc. when they are sharing with a group of 3d modelers (especially if it’s a beginner group).
One of the things I’ve come to really respect about Andrew is how willing he is to say “This is how I taught you to do stuff in the past but now I’ve learned that’s not right or there’s better ways” it makes his tutorials so much more genuine and for fans who’ve been following along since the beginning it’s been pretty cool to see his skills develop as much as ours.
Hey, I just wanted to say I am loving this tutorial and love that there’s so many resources that are free! I’m an interior designer and during lockdown I did your bathroom tutorial and then used the skills I learnt in that to do a private design for a client. I did make some of the furniture, but other furniture I used from Sketch Up which worked well, but as you can imagine with all it’s components and groups, makes it hard to move or scale once in Blender. :’) So this is really useful! I wanted to say that another way of looking at whether the furniture will work in a room is doing what I call a product board. So, in the same way that you created a concept/mood board, you collect images of the products you are going to use in the design scheme and basically create a room layout that way be it on the site you mentioned or in photoshop or even powerpoint, and that way if you do need to make the piece of furniture in Blender from scratch for the visualisation, you already know it’s going to work and look good. Often that’s good enough for clients to see but I love doing visuals because it really helps sells the space. 🙂 I just thought I’d share that. Sorry this comment is so massive lol Thanks again for a great tutorial!
Hey great article Andrew. Regarding the “Select Similar” tool, I think it would be safer to choose ‘Co-planar’ instead of ‘Normal’ because selecting ‘Normal’ means it would select all faces pointing in the same direction regardless of Z location; so if the house had walls with thickness, it would also select the roof (if it was flat) and any face that is facing that same direction (which might not be what you want exactly).
Inspiring tutorial! Makes me feel like creating some rooms, just for fun. My biggest challenge working for clients in ArchViz was always that they wanted to add a lot of 3D people. Just like plants, it’s hard to find good resources for that (it’s usually 5 people dressed in different outfits to look like more people, which is very obvious if you put them in the same scene). I think if someone were to put out a really good model library with at least like 100 different 3D people that would be a great resource.
For anyone struggling with a distorted / zoomed / misaligned HDRI background after applying the glass node set-up, it’s because the normals need to be adjusted. To fix this, go to Object mode and select the window pane that’s distorted. With the pane selected, go to Edit mode, then toward the top left corner, click on “Mesh” (or hit alt + n) > “Normals > then select “Flip”. I spent way too long trying to fix this – I hope this helps someone!
A tip I’ve found from using online models is that if I dislike a color of the texture, I go into the shader editor and pop in a HSL node between the color texture and the Principled BSDF’s color input. I typically find having to desaturate many models in order to fit them with my scenes to neutralize them and maintain my focal element. This helps tremendously when going for specific color schemes. So if I ever hate a color but like the design, not all hope is lost, we’ve got options and tools Not sure if this is common knowledge or what (it probably is just common sense, lol) I suppose I’ll just throw it out there anyways
You just motivated me to download blender I always imagines Blender as sort of a monster, but really it can be quite tamable. 5 years doing vector art, graphic design in raster, vector and photoshop. Blender is actually more attractive talking about making a realistic feel to your creations, recently just been getting into the whole idea of doing interior/exterior design layouts wether it’s for gaming or real life architecture
19:53 Oh yes, you have no idea. In September 2019 I went to a fabric factory, because Vitra was launching a new product and partnership, the Bovist, it is a really good product. Vitra is a high end furniture supplier, and they stated to the factory owner, that “We will not hesitate to send back an entire roll of fabric even if it has the smallest imperfections.” Imperfections like the threads being too lose to each other, or being too bumpy, or even a small imperfection like a little ruined spot. They are very picky, and for a good reason, their products lasts decades, they expect nothing but perfection from their suppliers.
Andrew you have killed it. And this is i think my very first comment on the youtube ever. But I have to write it solely to commemorate the feeling I have while perusal this article. I have been following your website for quite some time even though i even had no intention in using blender at first. Since than I have grown to like and admire the passion which you have been putting into your articles and even later on into your own company. And somehow this article is an epitome to everything you did right. The expertise, the pacing, the easy going approach, which i know is way harder to master than it might seem, the lightness of not shying away from showing exactly what one needs to see even if it does not directly contribute to your own business is just breathtaking. The long term investment. Something that is seen less and less nowadays. So, after a post that is probably way longer and more convoluted than it should be, so it probably doesn’t make the cut, I just wanted to say bravo and thank you..
For those of you who got stuck on the “main scale” part of the tutorial: If you’re using the newest Poliigon add, you need to hit N for the Poliigon materials tab to pop up, from there select material as demonstrated in this article. On the tool bar(lower right) select materials tab, then drop down Base Color- from there you’ll be able to adjust the scale and all the other properties of the materials you may need to alter in the future.
You had me laughing out load with that comment about being locked in a room with a man with no eyes XD Andrew, love your tutorials, been perusal em’ since about 10 years ago. (says a lot about my progress yeah…) Haven’t touched blender in years but now I’m taking a course in design and I really want to master 3D, blender, I feel, is the best place to start.
Awesome tutorial! I’m actually an Interior Designer and good points about the Interior Design process. The only thing I’d mention is that majority of the Interior Designers (Not Decorators) that are in the profession now know 3d software, but blender isn’t typically used. We also know how to draw, but 3d software is definitely a big part of design. Anyways, if you ever need to chat with a designer again, or need feedback feel free to reach out!
Hi @Blender Guru, I’ve just started using Blender for creating my architectural Models, and you tutorials just too wonderful. However, while I was trying to follow up with this article, I am a bit confused as to how you fixed the Curtain overlap at exactly 17:31 . So if you could please explain the tool you used and how you did that fix, that’s be great for me. Thanks in advance!
Thnx man for this tutorial, it is really good… But I got this problem when I used the node setup for the glass( 9:43 ) I got separated, and unleveled HDRI showed from the window. Any idea what is that? thnx again FYI: I used the texture coordinate and mapping for the HDRI just to move and scale it in the right position.
I’ve made my room a different dimension than yours …your window is 6.5 x 4.1 mine is 3.3 x 11 as a result my drapes don’t lay right can you tell me how I could scale in the bottom of the drapes because otherwise the drapes on the left side of my room go right through my wall…EDIT…OK I figured out, because I did your tutorials of course, that I could do proportional editing smooths! The question is how do I do proportional editing smooths on just one curtain because otherwise it affects both curtains and I can’t get them both to lay right(😆)
Hi, great article, but one quick question. When you started making cutouts for a door and entryway, you used loop cuts. This is fine and gets the job done, but it leaves new faces everywhere. Would it be better instead to use the knife tool? or maybe even to inset faces? I’ve noticed that doing it the loop cut way starts out simple, but I end up with lots of extra geometry on faces that aren’t related to the doors/windows I was putting in. But I also know the knife tool doesn’t maintain quads, which I’ve heard makes things harder to work with. When should I use each?
I’m an interior design student and i can confirm his tips are literally what I’ve been learning from my int. modelling lecturer. ಥ‿ಥ when he said about how furnitures go along with each other, decoration, or materials are the reasons why modelling should go along with the making of layout drawing. So we wouldn’t get fixated with the ergonomics also other things that related to an ideal design, tbh it makes the room looks kinda boring for beauty purposes.
you literally just talked about my experience with animation college, at the time we used flash, our flash animation teacher “i was a sue chef il get a 3rd year to show you how to do that” no joke. The other teacher who did 3d literally just didnt show up half the time had no idea about anything and just talked about 3d world magazine. Like this guy could not even tell you how to rig a model. and anyway no one got a job out of that class or previous years very few like maybe 3 out of several years of classes got work. i learned of the internet and training articles bought a lot books. managed to get into one of the top ranking colleges after my diploma to get my ba was 100% better experience that really helped me improve.
I’ve never even had a drop of interest in architecture or interior design, but your tutorials make me wanna make rooms! 😂 Also, I thought you might get a kick knowing I just watched a bunch of your vids including this one last night with my elderly ol’ lady neighbor who thinks you and your articles are amazing Star Trek magic!
12:12 Yes, but also, by time I spend searching for it, downloading it, and importing it (I’d be almost done modelling it). Edit: Once I imported it, it was so high poly that it basically crashed my Blender File. Not to criticize Andrew, he knows what he’s doing, it just might not be the best method for me.
Andrew, as I see someone else has highlighted below, tons of respect for the nod to HDRI Haven. You brought me into Blender with the 1st donut tutorial (I completed the 2.8 version as well, very well done), and I can’t thank you enough for all you’ve done to empower & teach people. I’ll be honest, I haven’t paid for Poliigon Premium yet because I idealistically intend to make money before I spend it on this hobby (hobby for now, at least), but I most certainly see the value in the Poliigon brand. I’ve been learning, practicing, etc. for about 2 years now. Once I get to the point that this becomes more than a simple hobby, you’ve definitely got a Poliigon customer. My point here… Lots of respect for making sure people understand the value of HDRI Haven rather than trying to sell something. Basically, just trying to say thank you and keep up the awesome work. Working on a project and came back to this article to refresh on your concepts here. Cheers, mate!
I currently use sketchup with the Enscape 3D plugin and was looking to learn another rendering software and honestly the way you explained this entire article I’m pretty sure I’m going to start playing around with blender lol I had no idea it could be used so easily. I always assumed it was a software with a hard learning curve. Great article
As an interior architect i have to comment on what the interior designers told you .. if we answer our jurors in project presentations with “feeling right” we would fail. no question about it. just flat out fail. there is no such thing as feeling right. everything we do is supported by science, logic and reason. everything other than that is NOT interior design. thank you.
I’ve seen many people use other softwares to make indoor design. Most people prefer other software over blender. Why? is iy hard to do it in blender? I am comfortable in blender i like the software i would love to learn this in blender only. Do u guys recommend blender or some other software for this?
How do you pull the camera in to the room? I’m also stuck on importing textures and adding textures to faces. An idiot proof tutorial on this would be great. Every article I’ve tried to follow is too fast, flying through steps without pause. The tools and buttons are really small so it’s impossible to follow.
I’m completely lost. Spent 2 hours just exhausted and out of patience. I can’t scale the damn floor texture. I didn’t use the addon proposed. I simply downloaded a different texture from HDRI Haven. And there is no option to add SCALE to it. Perhaps I’ve added it in the wrong field? I’ve added it under Material Properties -> New -> then in Base Color I select Image Texture and select the Wooden Floor texture. I know those are not the steps described, but I see no other way of doing it if I don’t want to use the Poligon Material Converter, since I’m not using Poligon textures 😐 Am I adding the texture incorrectly then? Edit: Installed the Poliigon tool and I still don’t see the dropdown menu discussed at 7:05🤯
As I see you have plants in poliigon I’d like to ask you if you have any tutorial to make uv mapping of leaves. To save time I do as you say in this tutorial, I download ready models. One of them is a plant which leaves need to be uv mapped. I still could not figure out how to do it. The model came with the image of the leave (front and rear) but I still couldn’t match the mesh with the images
I have to admit at struggling at the beginning. I am using Blender 3.4.1 and after hitting TAB to get into Edit Mode, then G followed by Z and all hell lets loose. Instead of being able to move the cube up or down i get a Shading overlay. Am I doing something wrong or have the controls changed in 3.4.1?
Hey can someone explain how to follow along, I got through Level 1 of the Donut Tutorial. This one is pretty fast and Blender Guru doesn’t hand hold the hotkeys etc. Are we supposed to do all the levels of the donut tutorial and then we would be able to follow along. Or is there a more detailed, slower version of interiors he does somewhere else? Someone help plss, Thanks!
who would need an interior design project like this if furniture are taken from libraries? When it comes the time to actually build it how can u find the exact furniture to buy like the ones you found in libraries? This is something I’ve ever wondered about learning this kind of design skill, even if still in love with architecture and interior design
i know this question is silly, but how can i put the human model into my cube? in seperate working window i can add cube into the human model by shift+A but i cannot add the human model into my cube edit: ah nevermind! i found it! its file>append>(choose your object/model you want to add) …”append”.. i just knew this word… oh man
I’m struggling to keep the camera in the room and frame the subject. I lock the camera on the view and then navigate around but I seem to always be backing out of the back wall. I kind of made the room a tunnel to get more in frame. It seems that Andrew is not even thinking about this so I must be doing something wrong.
Hi guru I am a student from India Searching for a good laptop My budget is around 80,000 rupees or 1,100 dollars Suggest me one in India I don’t play games much Use software’s Blender, photoshop, vs code and wanted to start article editing I researched and found 2, Hp omen ryzen 5 and 1660ti(6gb) and Dell g5 se ryzen 5 If there’s any please reply And tell me best in my budget I do heavy on blender