Interior cells are entered through a load door linked to another cell, either interior or exterior. Each interior cell is essentially its own universe, with tabs for creating new location data and creating an encounter zone. To build exterior settlements, create a new location data from WorldData Location and give it the necessary keywords like “loctypeclearable”.
An interior cell is a single cell, while an exterior is a grouping of cells. Navigating outside of the interior cell requires handling navmesh differently. To find the bunker in the Cell window, filter by interior and name of the bunker, which may be easier in FnvEdit.
Viva New Vegas (even with VNV Extended) does not need new terrain LOD, but this guide will explain object and terrain LOD generation to account for custom modlists or for better looking terrain LOD. To generate terrain textures, unpack the textures from your Textures.BSA and place them in your DATA folder.
To make large-scale changes to the landscape mesh, use the Heightmap Editor. Follow proper modding practice, using a modding guide and not installing the game into Program Filesx86 and having loose files. In the World Space option, select Interiors and choose a house like 1EHostetlerHome.
In summary, interior cells are essential for building exterior settlements in Viva New Vegas. To create a new interior cell, create a new location data from WorldData Location and create an encounter zone.
📹 Fallout New Vegas Geck Tutorial Episode 2: Making Interiors
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📹 G.E.C.K Tutorial PART 2: Creating A Worldspace
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