Writing A Modern Game Design Document: A Guide?

A Game Design Document (GDD) is a crucial tool in project management, guiding the development team through the core themes, styles, features, mechanics, and ideas of a game project. It is essential to keep the design document minimal, outlining guiding principles, basic mechanics, and the overall vision for the game.

A GDD is a detailed internal document that covers various aspects of a video game’s design and development. It should clearly communicate the designer’s vision for a game and be useful and readable for the development team. The core game loop should be written, focusing on what the player does most of the time and how they influence the game.

To create a modern GDD, it is important to focus on keeping it concise, visual, collaborative, and make room for collaboration. The GDD template should include a summary of the game genre, style, and flow, a narrative description of the story and game play, and a list of major systems in the game.

In conclusion, creating a modern GDD is essential for keeping your game design project on track. By keeping it minimal, outlining guiding design principles, outlining basic mechanics, and outlining the overall vision, you can ensure that your GDD remains relevant and effective in the development process.


📹 How to Write a Game Design Document?

In today’s video, I’ll be teaching you guys how to write a Game Design Document, what it is, how it can be used and how it can be …


What is the rule of 7 in game design?

In order to regulate the pace of game elements, it is recommended that they be placed in batches of seven at a time, alternating between three-, two-, and two-element sections, with a rest period between each section.

How many pages should a game design document be?
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How many pages should a game design document be?

A game design document should be between eight and twenty pages long, focusing on essential information such as story arc and gameplay mechanics. The document should be descriptive, excluding programming language or scripting. Additional details can be added, but not so much that it becomes cumbersome. While twenty or more pages may seem like a great deal, it’s important to avoid going overboard with creativity. Too much information can lead to increased development time and rushed or unfinished games.

For instance, the video game Cyberpunk 2077, an overly ambitious project, resulted in an unfinished product, refunds, and class-action lawsuits. For Indie game developers, such as startups, having a well-written game design document is crucial, as such a luxury is not affordable. A well-written document is essential for ensuring a smooth and successful game development process.

What are the 3 C's of game design?
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What are the 3 C’s of game design?

The 3Cs of game development are character, controls, and camera. These are the three elements that distinguish video games from other games like card or board games. They describe the complex relationship between the player’s inputs, their character’s reactions on-screen, and how their character is captured in the game’s camera. Although many games don’t feature a 3rd-person perspective or a single controllable character, the 3Cs are still important.

They govern player interaction with menus and feedback. Mass Effect, for example, has consistently improved its 3Cs from the first game to become a gold standard in the industry. The 3Cs are responsible for the player’s initial experience, including how they feel in control, interact with the game’s core mechanics, and whether the first few minutes are enjoyable.

Who gets paid more, game designer or developer?

Game developers and game designers are both highly paid professions, with an average annual salary of $100, 000 for game developers and $90, 000 for game designers, respectively. Both careers rank high in satisfaction and are influenced by factors such as years of experience, location, and portfolio. However, the actual salary depends on various factors, such as location, experience, and portfolio. While they may seem similar to each other, the difference lies in their unique skills and experiences.

Can you sell a game design document?

In the event that a detailed game concept has been formulated into a design document, it is of the utmost importance to present it to publishers with the intention of securing funding for the game’s development. This is particularly the case for those who are not directly engaged in the gaming industry. In order to create a game, it is necessary to be a member of the gaming industry. This guarantees that the concept is fully comprehended and conveyed to others.

Who writes the game design document?
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Who writes the game design document?

A game design document (GDD) is a descriptive software design document used in the video game industry to organize efforts within a development team. It is created and edited by the development team and serves as a guiding vision throughout the game development process. When a game is commissioned by a publisher, the document must be created by the development team and attached to the agreement between publisher and developer.

Game developers may produce the GDD in the pre-production stage of game development, either before or after a pitch. Before a pitch, the document may be conceptual and incomplete. Once approved, the document is expanded to guide the development team. Due to the dynamic environment of game development, the document is often changed, revised, and expanded as development progresses and scope and direction changes are explored. A GDD is often referred to as a living document, continuously improved upon throughout the project’s implementation.

A GDD may include text, images, diagrams, concept art, or any applicable media to better illustrate design decisions. Some design documents may also include functional prototypes or a chosen game engine for some sections of the game.

Do game designers write code?

Programming is essential for game developers as it helps them understand their game’s systems and mechanics, enabling them to prototype ideas or tweak the code directly when necessary. The author, who started their journey in the games industry, initially believed they didn’t need to learn programming, as it’s what programmers are for. However, over time, they started to feel frustrated by their small impact on game design, even though they wrote documentation, presented, conducted playtests, and worked directly within Unity to implement and balance gameplay content without coding. Programming is crucial for game designers to understand their game’s systems and mechanics, allowing them to prototype ideas and make necessary code adjustments.

Should I make a game design document?

A game design document is crucial for successful game design projects, as it helps teams of people, including artists, developers, designers, and product managers, document their ideas and requirements. Even indie developers need to document their requirements for success. Game design goes beyond coding, as it involves building complex worlds and stories for players to enjoy, with progression, points, rewards, and hidden levels. A game design document is especially useful for games of any complexity, even for puzzle games, which are played by 65 percent of people.

How to write a good game design document?

Game design documents (GDDs) are essential for ensuring the success of a game project. They should be concise and simple, use commenting to add examples, avoid duplicate information, illustrate complex points with visuals, and don’t hesitate to ask for help. Although GDDs may seem outdated, they are crucial for planning the scope of a game and making it more tangible. They act as a point of reference for those needing to know the initial vision and help external people understand the project’s goals. To be effective, GDDs should be concise and organized. This guide aims to help you understand the steps needed to create an effective GDD for your next game.

How do you organize game design documents?
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How do you organize game design documents?

Game design documentation (GDD) is a crucial tool for communicating a game’s vision, goals, and mechanics to stakeholders and players. However, creating and maintaining a GDD can be challenging, especially as the game grows in scope and complexity. To organize your GDD effectively, use templates, divide it into sections, use visuals, add references, update regularly, and use a tool.

Aligning your GDD with the necessities of your design is essential. GDDs of different game genres may differ, but they should contain all the fundamental information needed to effectively communicate the design intentions to the team and stakeholders. Use as many references and techniques as possible to make information easier to read and understand. A good rule of thumb is that if anyone from the team can read a new section of the document without further explanation, it is effectively communicating the message.

What does a game design document consist of?
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What does a game design document consist of?

A game design document (GDD) is a comprehensive resource that includes various elements such as text, concept art, videos, musical references, photos, and working prototypes or demos. It should not only provide details for the design and development teams but also include information about the intended audience, gameplay, characters, story, and user interface. This information is crucial for anyone working on the game, from artists to marketers.

Modern GDDs have evolved from large physical documents to more flexible ones, reflecting the evolution of technology and larger teams in larger-budget games. The goal is to provide context for everyone involved in the development process.


📹 The easiest game design document (+ free Notion template)

Game design documents often form the base of your game. Yet they can often take up an enormous amount of time to create, not …


Writing A Modern Game Design Document: A Guide
(Image Source: Pixabay.com)

Rafaela Priori Gutler

Hi, I’m Rafaela Priori Gutler, a passionate interior designer and DIY enthusiast. I love transforming spaces into beautiful, functional havens through creative decor and practical advice. Whether it’s a small DIY project or a full home makeover, I’m here to share my tips, tricks, and inspiration to help you design the space of your dreams. Let’s make your home as unique as you are!

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7 comments

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  • The real value of a game document is to unify your team as a collaborative tool. It should be a living thing that is constantly updated and should preferably not be a document at all, but more of a wiki (using for example confluence). Game design is the glue that ties the code, art, sound, etc. into a single unified and focused whole, so the document should help your team understand how it all comes together and answer most questions they would have without having to run over and talk to you or another designer constantly. It’s a reference for both you and your team.

  • I think that way better than using word or google docs is using Obsidian It’s a markdown-based text processor that includes features like easy and quick linking between documents and graph view to see which documents link to which This can be used as a more organized way of reading only what the user wants It can also be synchronized using git, it’s got plugins to make that easier for anyone It’s a bit weak on the image side imo but the way information can be easily organized in Obsidian goes off the charts for me, no more convoluted and redundant documents

  • This was so incredibly helpful and the full breakdown of the layout was really beneficial. It would be nice if you could either have a click able thumbnail or name of you previous articles appear when referencing them. Or add then into the description so people don’t have to hunt them down if they are new to your website. Thanks for the great content!

  • to be honest I wanted to apply at cgl colognegamelab.de but after writing cologne game lab application on youtube I saw that they will never ever ever ever accept me what I also saw is that even tho school is next to me it got tons of applicants from around the world for this year it seems that I am the most skill less guy on this planet just going to get some job thank you for the article tho its good. peace and out

  • I’m in the articlegame industry since 2015 and I’m completely against the one pagers. The issue with the GDDs is that the current production model is that the guy who writes the expected behavior is not the same guy that makes the development. The GDD should be the core of the project, a place were gds, devs and qas VERIFY that the game and the document are the same thing, and that thing is what the team wants. I understand that your point: if no one cares about the GDD is better and faster having a one pager to ignore rather than a 60 pages outdated document made by someone many months before the beginning of the production.

  • I don’t know whether you see or not this comment on an old article but I noticed something and I wanted to share with you. I have watched lots of your recent articles and I don’t even realise how deep actually is the Forge Industry, in a mechanic sense. I didn’t see anything in your articles, you were usually saying, “if you are interested, go check it out” and it was not enough to excite me. You are making great articles and you are a passionate studio but you are definitely underselling your product. I am telling you these because I hope see much greater success on Songs Of Everjade You are coming up way more strong on your new game but as a humble suggestion, I would say that, show how deep your game actually goes. Don’t undersell your work, tell the underlying mechanics, tell how they are integrated with story and all. Love your work, love to see you success! <3 <3 PS: The storefront art that you showed on your "Fiverr" article gives hentai games vibe, but it may just be me 🤷‍♂

  • Very helpful as always! I usually dislike game dev websites but I really like yours. Most game devs I’ve seen on youtube don’t give advice that actually provides a benefit to me, and like you’ve said, they feel more like youtubers than actual developers. The information you provide has been a valuable asset for me. Thank you!

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