Callisto, the eighth moon of Jupiter and the second largest of the planet’s known satellites, is believed to be made almost entirely of the same thing as Mercury. Its bulk density is only ~1.8 grams per cubic centimeter, or twice that of water ice. This indicates that the interior of Callisto may have layers of ice mixed with rock and metal, possibly extending to its center.
Callisto’s interior is shown as a relatively uniform mixture of comparable amounts of ice and rock. The surface layer of Callisto is shown as a battered surface lying on top of an icy layer (shown as a whitish band). Before Galileo, scientists believed that Callisto’s interior was totally undifferentiated, but Galileo data suggests that the interior is composed of approximately half water ice.
The interior of Callisto is likely similar to Ganymede, except the inner rocky core is smaller and surrounded by a large icy mantle. Callisto’s surface is also believed to be approximately half water ice. It is very similar in bulk properties to Ganymede, but apparently had a much thinner atmosphere.
In conclusion, Callisto is a layered world with a rigid outer surface and an interior ocean likely made of water mixed with salts or ammonia. Its surface is the most heavily cratered of any object in our solar system, and its interior may have layers of ice mixed with rock and metal, possibly extending to its center.
📹 A Look Into Callisto & What It’s Like A Year Later – The Callisto Protocol
I ventured back into the much debated title by Striking Distance studio. A game that promised it all and failed to deliver an …
What does Callisto look like inside?
Callisto, a moon in the solar system, has an icy surface covered by various craters, including bowl-shaped and multiple-ring craters. Galileo spacecraft data suggests a subsurface ocean may be 155 miles below the surface, with recent research suggesting it may be deeper or not exist. If there is an ocean, it may interact with rocks, potentially supporting life. Callisto’s interior may have layers of ice mixed with rock and metal, possibly extending to its center.
Scientists believe Callisto and Jupiter’s other satellites formed in the disk of materials left over from Jupiter’s formation. Callisto’s rocky, icy surface is the oldest and most heavily cratered in our solar system, about 4 billion years old, likely pummeled by comets and asteroids. Scientists believe there is little geologic activity, with the moon’s bright white dots indicating crater peaks capped with water ice.
Could Callisto be habitable?
Callisto, a potential location for extraterrestrial life, may possess a salty ocean in interaction with a layer of rocks situated approximately 155 miles beneath the surface. This geological configuration is believed to be a prerequisite for the emergence of life. Furthermore, the detection of oxygen in the exosphere suggests the possibility of extraterrestrial life within the solar system.
Is Callisto like Dead Space?
The Callisto Protocol is a game inspired by Dead Space, featuring a diegetic UI and a protagonist named Jacob who finds himself in a maximum-security prison on Callisto. The prison is soon overrun by a virus that turns people into ravenous mutants, forcing Jacob to shoot, bash, and fling away to escape. The game’s graphical design is impressive, with impressive motion capture for major characters. The gameplay is action-horror, with a variety of weapons, upgrades, and the popular stomp on enemies.
What is callistos surface like?
Callisto, a golf ball-like moon, is the most heavily cratered object in the Solar System, covered with pockmarks and craters. It is the outermost of Jupiter’s four large Galilean satellites, Io, Europa, Ganymede, and Callisto. It orbits 1, 880, 000 km from Jupiter, 26 times the radius of the planet itself. Callisto’s isolation from its neighboring moons, Ganymede, ensures it does not experience significant tidal forces from Jupiter that would tear at its structure.
It also does not show signs of geological processes such as volcanism or plate tectonics, which are seen on moons involved in violent cosmic tugs-of-war with Jupiter. Callisto remains relatively intact and is a witness of the early Solar System, with its surface being the oldest terrain at a truly ancient four billion years.
Galileo’s spacecraft provided valuable information about the Jupiter system, including sending the first probe into Jupiter’s atmosphere, measuring Jupiter’s composition and dynamics, observing Io’s volcanism, supporting the idea of a liquid ocean on Europa, and probing the properties of Ganymede and Callisto. It also observed the famous Comet Shoemaker-Levy 9 colliding with Jupiter in 1994.
What features are abundant on Callisto?
Callisto is the second largest moon of Jupiter and the third largest in the solar system, orbiting just beyond Jupiter’s main radiation belt. It is the most heavily cratered satellite in the solar system, with an ancient crust dating back 4 billion years. Callisto lacks large mountains due to its icy surface, and its only features are impact craters and concentric rings. Two enormous concentricring impact basins are found on Callisto: Valhalla, with a bright central region 600 kilometers in diameter, and Asgard, about 1600 kilometers in diameter.
Callisto has the lowest density (1. 86 gm/cm3) of the Galilean satellites. Recent observations by the Galileo spacecraft suggest that Callisto’s interior is composed of compressed rock and ice, with the percentage of rock increasing as depth increases. Meteorites have punctured holes in Callisto’s crust, causing water to spread over the surface and forming bright rays and rings around the crater. Callisto has no known atmosphere.
What is the landscape of the Callisto moon?
Callisto, a planet in the solar system, is a cold, stiff, and icy lithosphere that is between 80 and 150 km thick. It may have a salty ocean 150-200 km deep beneath the crust, as indicated by magnetic fields around Jupiter and its moons. Callisto responds to Jupiter’s varying background magnetic field like a perfectly conducting sphere, suggesting a layer of highly conductive fluid within it with a thickness of at least 10 km.
The existence of an ocean is more likely if water contains a small amount of ammonia or other antifreeze, with a water+ice layer as thick as 250-300 km. If an ocean fails, the icy lithosphere may be somewhat thicker, up to about 300 km.
Beneath the lithosphere and putative ocean, Callisto’s interior appears neither entirely uniform nor particularly variable. Galileo orbiter data suggest that if Callisto is in hydrostatic equilibrium, its interior is composed of compressed rocks and ices, with the amount of rock increasing with depth due to partial settling of its constituents. In this case, Callisto may be only partially differentiated.
However, a 2011 reanalysis of Galileo data suggests that Callisto is not in hydrostatic equilibrium, and the gravity data may be more consistent with a more thoroughly differentiated Callisto with a hydrated silicate core.
Is Callisto bigger than Earth?
Callisto, a planet with a circumferential radius of 9, 410 miles, is slightly larger than Mercury, with a circumferential radius of 9, 525 miles. The equatorial distance around Earth is 24, 901 miles.
Can humans live on Callisto?
Callisto, the farthest of the Galilean moons from Jupiter, is considered the best location for surface habitation due to its distance from the planet. This distance reduces the radiation experienced at Callisto’s surface to around 0. 01 rem/day, a reduction of twelve times more than one would naturally receive on Earth. This allows humans to live on Callisto’s surface with only a sufficiently strong radiation attenuating glass between them and the remaining radiation from its host planet.
Callisto is also composed of around 40 water, which could serve as a valuable resource for potential inhabitants and a fuel source for further exploration into the outer solar system. The future of human space travel lies in developing permanent habitats on other worlds, and Callisto should be considered as a potential destination. The settlement of these bodies would be unprecedented achievements for mankind and deepen our understanding of the system we inhabit. The Galilean moons, particularly Callisto, could be a valuable resource for future exploration and development of permanent habitats on other planets.
Why is Callisto immortal?
In the episode “Return of Callisto”, Xena escapes prison and separates Gabrielle from her new husband, Perdicus. Xena causes grief on Gabrielle’s behalf and persuades her in a chariot race, causing them to crash into a pit of quick sand. Xena uses her whip to save Callisto, but she lets her sink. Hera brings her back to life to kill Hercules, where she becomes immortal and helps defeat Velasca. Callisto gains Ambrosia from Velasca, making her a goddess.
She gets trapped in various places, and Hope recruits her as a servant to get revenge on Xena. Xena kills her with the Hinds Blood Dagger, sending her to Hell instead of oblivion. Mephistopheles sends her back to Earth as a super-powered ghost to corrupt her spirit and bring her to Hell. Callisto fails, and she goes back to Hell and becomes a demon. Xena becomes an Archangel to help Heaven fight off demons and save Gabrielle. She trades places with Callisto, making her an angel. Callisto helps Eli bring Xena and Gabrielle back to life after being crucified, and is reincarnated as Xena’s baby Eve.
How habitable is Callisto?
Callisto, the farthest of the Galilean moons from Jupiter, is considered the best location for surface habitation due to its distance from the planet. This distance reduces the radiation experienced at Callisto’s surface to around 0. 01 rem/day, a reduction of twelve times more than one would naturally receive on Earth. This allows humans to live on Callisto’s surface with only a sufficiently strong radiation attenuating glass between them and the remaining radiation from its host planet.
Callisto is also composed of around 40 water, which could serve as a valuable resource for potential inhabitants and a fuel source for further exploration into the outer solar system. The future of human space travel lies in developing permanent habitats on other worlds, and Callisto should be considered as a potential destination. The settlement of these bodies would be unprecedented achievements for mankind and deepen our understanding of the system we inhabit. The Galilean moons, particularly Callisto, could be a valuable resource for future exploration and development of permanent habitats on other planets.
📹 Dead Space (Remake) vs The Callisto Protocol | Direct Comparison
Review code provided by EA, Sony, and Striking Distance Studio. Direct visual and feature comparison of the newly released …
I just replayed it again last week for the first time since launch. The entire game feels like a vertical slice. The aesthetics, setting, art-direction, sound design, animations, and underlying lore is all great, but what was missing is fundamental gameplay elements. For a game with such a heavy focus on melee combat launching with only one melee weapon is beyond odd. Combine that with a lack of enemy variety and very simple dodge mechanic left the game feeling hollow. It’s a good foundation, and I’m sure Glen put his passion into it. I just wish the game had had another year or two of dev time.
I really hope that Striking Distance Studios and Glenn can get an opportunity for another shot. The game had a lot of promise, but it did fall short. And I hope that we don’t see that terrible situation that is very common now by which any studio or creator who fails ONCE is immediately dismantled or fired so that they never get to grow, prove or even redeem themselves. Yet how many BIG studios have released disappointing or failed game after game, and yet continue to get second, third and fourth chances, simply because they have highly profitable IP? It would be a real shame if Krafton after seeing the middling success of Callisto just shut everything down and let the Callisto IP die.
Things that could’ve saved the game: – A big, genuinely varied roster of enemies. – Enemy mutations that are not some toughness increases. – Larger inventory. – Since it’s a more melee-centric game compared to the gun-centric Dead Space, then they should’ve added more melee weapons and even more melee combos. – Ability to upgrade your guard suit once you get it. You only get to upgrade individual elements you get over the game, but not the suit itself. Edit: Also should’ve added better boss fights…and more bosses in general. Edit 2: The jumpscare at the end from the original DS is superior to the one in the DS remake.
I got the deluxe edition on pre order last year and was super hyped with the this being the first horror game in the golden trifecta of Callisto-Dead Space-RE4. I ended up getting a refund for this game in Steam as I couldn’t get it to run on my 3080ti back then. Super disappointed with this game and I am glad I got all my money back. Dead Space and RE4 more than made up for this. The more I watch about this game the more I feel justified in returning it the same night. RIP Callisto.
I seem to be one of the few people who loved this game and are not afraid to say it 🙂 I took the game for what it was…a short, sweet survival horror romp with great production value. I even platinumed it, one of the few games I bothered to do that. People, when it comes to survival horror, we ate good last year: Callisto Protocol, Dead Space, Resident Evil 4…let’s see what the future brings.
The game has a lot of potential, and I’d love a sequel, but because of how bad it sold and it’s poor reception, it’s highly unlikely that it’ll happen. I feel like the main issue of why it feels so bad is because it was definitely pushed out way too quickly (which they spent most of the $160 million dollar budget on marketing sadly). 3 years of full scale development (not even coding, it usually takes a year or 2 of JUST storyboarding, art design, laying out how game mechanics will work on paper, etc before they even start programming with ACTUAL development…leads and execs just call it all “Development time” because the developers will take the flack if the game does poorly since it makes it seem like they worked 3 years of programming into a game and still failed) is not enough for a game of what they wanted, and you can tell they wanted multiple melee weapons since they focused on it so much but had to cut back as the deadline was drawing near and they couldn’t make the animations in time to release it, on top of how they basically reused the same boss over and over due to not having time to make animations for anything else. Such a shame, I really liked its atmosphere and love Dead Space, I’m excited that Dead Space 2 is on the way, but having an extra game like this in the survival horror genre made me excited new ideas would come out, but sadly the gaming industry is ruled by people who only want to pocket as much money as possible rather than letting artists create their art for people’s entertainment.
Great Callisto Protocol article. Definitely agree with ya even though I’m a huge fan of Callisto Protocol.. I’ve probably finished it over 6x & still find it fun. Not sure why but I enjoy the game plenty still. Definitely a flawed game but one I can’t help but like a lot. A fun action horror romp in space bashing zeds will always have its place lol 😆
Hey so at 11:05 when you talked about the environment and the enemies interacting with it against you and said it doesn’t exist at first second third or fourth you may not notice but I realized it’s actually there and very present it even gave me insight on how to plan the enemies approach. For example I was running from enemies and I escaped through a path I knew they could not follow but all to my surprise they traveled through cracks in the walls came behind me and blindsided me. After that experience I began testing that mechanic by climbing ladders and perusal as the monsters disappeared into vents only to pop out of floor and wall vents in front of my face it was like magic! I then started using the enemies tactics to trace where they would come out of and control my environments! It’s a really refreshing mechanic once you utilize it.. it’s kind of like playing the game the way it’s supposed to be played really brings out the better parts of it.
The reason for the many vent crawls is to hide loading sequences. The game choose to run the game on last gen consoles which still use hdds and they load in stuff slow af. It a technique used in a lot of games like GoW 2018 or last of us 2, execept being better implemented and optimised in these examples.
i just got done playing through this again after playing through the dead space remake and also dead space 2. i honestly think this is a game that had so much more going for it and then it just had to be dialed way back in the end to get the game out the door. it just had so much promise and unfortunately came up short. im just hoping it gets a chance at a sequel to really live up to what it was meant to be.
I am going to do a playthrough of this game on my website. Personal, I liked this game for what it was. I think part of that was NOT expecting a Dead Space 4. I liked the atmosphere, I liked the main character. The melee centric combat is what stood out. Having the enemy right in your face added to the tension.
I think one of the potential problems the game faced on a conceptual and design philosophy level… was their weird ongoing lack of acknowledgement that Dead Space 1 was in fact System Shock 3, to all intents and purposes. It was made at a time when EA had the rights to System Shock, but had done nothing with it… and then Resident Evil 4 came along. It was one of those rare cases where smushing two ideas together truly paid off; take the story concept, plot structure, level progression, art style, general “ghost ship” vibe, and survival/RPG elements of System Shock 2… simplify them a little, bump up the spectacle, and present it like Resident Evil 4. Put simply, Dead Space was at its best when it knew what it was, and understood its own heritage – even if the developers never seemed to admit it. Callisto seemed to be a game that… didn’t know its heritage. It seemed to be a game that was trying desperately to prove that Dead Space had been born ex nihilo – that it only had to learn from Dead Space. But by taking this approach, it immediately kicked away its own foundations, leaving only those things that were actually new to Dead Space. Namely, the RE4 action elements, and a reliance upon jump scares and gore.
I got this game free on PS Plus. I haven’t finished it yet (haven’t really had the motivation to), but overall I would say it’s okay. Not good, but not necessarily bad either. It’s just painfully mid. I think it definitely had potential, but unfortunately it fell a little short. I think if the studio looked at some of the criticisms and avoided the same mistakes, they could make a truly phenomenal game if given the chance.
This game kinds reminds me of Back 4 Blood. It was promoted as a new Dead Space/Left 4 Dead, “Hey, we have a team/guy who worked on L4D/Dead Space!”, then the product ends up being mediocre at best, and sub par in general. And the budget,truly a quadruple A game: Crap optimization st launch, mid as freak
It’s such a shame this game turned out the way it did. I’m sure if they didn’t rush it and ironed out the rough edges we could’ve had something fairly decent. From what I’ve heard the reason you keep crawling through vents wasn’t to hide a loading screeen, and was instead to connect the different maps because they didn’t have the time to connect them in a believable way. There’s this really cool article you should watch that’s 40 minutes long where some guy did a keep dive into the PUBG connection and games lore. It was super interesting. The story would’ve been a lot better if they kept the game in the same universe as PUBG. I’m sure the game would still have its problems, but at least the story/setting would’ve been more interesting. I know this next part will piss off some people, but I’ll say it anyways. I personally think the game would’ve been better if they had human enemies like Dead Space 3 and had you fighting your way through gangs and prison guards as the place gets overrun. If the combat was a bit less repetitive then being a brawler would work great for humans. You’d also have guards with batons you have to parry and block, and guards with guns. A big chunk of what went wrong with Dead Space 3 is the fact that they simultaneously didn’t go far enough with the Gears of War style shooting, and it clashed too much with the core gameplay. MandaloreGaming said in a article that before guns were treated with a sense of reverence in Dead Space, and you had a rock paper scissors system where Issac can take out Necromorphs, soldiers can take out Issac, and Necromorphs destroy soldiers.
I genuinely love the sci fi aesthetic of this game and media like it. Dark and grounded sci fi is my shit. Sci fi stuff that looks and feels like it could exist in the future without trying to look overly futuristic or being too whimsical. And we dont get a lot of games with this aesthetic so when it dropped the ball i was so disappointed. Not only that this game didnt live up to the hype but that other potentially good games with similar settings could get looked over because of this games failure.
After a year finally I have the game and I consider that is a great game. I like the sound, ambient, graphics (even in low looks great) but the mechanic is one of the things that I don’t like too much. In my opinion, it’s better buy it when there’s an offer cause being honest the game doesn’t longer ao much.
Ok, so about those crawling through vents scenes. That actually is not because of loadings or letting players chill a bit. It is because they created the levels but had no idea how to cleverly interconnect them or put next to each other like.. basically any modern game does. So imagine just a set of random rooms that are not logically put next to each other, connected by a vent. That is Callisto Protocol.
Having played through this game a number of times, I personally feel it doesn’t deserve that hate it got. I mean don’t get me wrong you could write a book with the number of things wrong with it but I had a great time regardless. It is kind of sad this series will probably never get a sequel as they may have been able to improve upon it and make it something great unfortunately that will most likely not happen. That coupled with the recent news EA has cancelled the Dead Space 2 remake, and effectively killed Dead Space a second time most likely means it will be a long time before we get our Sci-Fi horror fix. Oh well warts and all I am still glad we got both Callisto and the Dead Space Remake.
Excellent article and extremely thorough. I’ll have to check out Riot mode after perusal your coverage of it. Seems similar to Resident Evil’s Mercenaries mode, or Gears of War 3’s Horde mode. Shame it only has one map and missing enemy types. Would have great to have more stages to fight in with different loadouts, environmental hazards, & enemy spawns. I’m a huge fan of these types of modes and still play CoD Cold War’s Zombies mode + Alan Wake: American Nightmare, which are also similar in their structure.
To be honest this was (and still is) the best Scifi looking game on next gen consoles and i was blown away by the visuals/atmosphere and sound design. People went too harsh on this game but i loved it and never had a problem with combat mechanics. Unfortunately there probably will never be a sequel 😢
I’ve finished the game couple times + DLC. I think it had crazy potential and with some small tweaks it could be a great game. I mean balance weapons and enemies. Make two headed boss different each time you encounter him. Make block actually useful, more combos variety with weapons especially with hard attack, it also would be cool to have some variety like some attacks better block some dodge etc. Make a possibility to dodge some enemies (like that thing in the crates etc). The game is crazy good for like first hour or so but after that its getting repetitive like devs decided to finish the game quickly.
Honestly it was more the “AAA Gaming” mindset stuff that upset me about Callisto. Instantly evaporated most of the goodwill the team had as underdogs against EA. They flipped from The Obvious Good Guys to Just More Bad Guys. I might be naive in thinking that but it’s baffling how the team didn’t realise just how bad all the anti-consumer marketing decisions would affect sales.
I honestly thought it was an 8. I bought it for 40 dollars a few weeks after launch knowing the problems everyone had. Sure, the melee was shallow but it was not difficult in the least. Allot of the complaints i saw were about it being to hard with multiple enemies. I had zero problems with crowds and the game had allot of other stuff going for it. I searched everywhere, got the platinum in around 40 hours. A dollar an hour for a mostly good game isn’t that bad anymore considering all the live service, woke, unfinished trash we are given every 3 weeks now
I will always prefer doors that function as diegetic loading screens over these restrictive canned animation sequences like the vents or the shimmying bits. At least with the doors you don’t feel like you’re being forced to stand still and watch the process happen, Clockwork Orange-style. Same for the headtraps – hell, with those I even think the game would literally improve if they were simply not in the game. These are minor things, sure, but man did they drag down my opinion of the game. It’s such an indicator that seemingly nobody on the team ever questioned or challenged their vision.
This was always going to be a game I got on sale. When it launched it really had to make a name for itself with the dead space remake literally around the corner I had to be choosey. Then it came out and what I was seeing was pretty generic looking monster designs, which I feel was one of the strongest thing Dead Space had. Like the first enemy in dead space is an insectoid looking man with scythes for arms and a human face in a noticeable amount of anguish, then there were these things a bunch of cancer riddled dudes… just dudes. That let me down the most. A melee focused dead space could have been cool but the more I saw it just lookde like a watered down “light” version of Dead Space, with all the elements but none of the reason. A Syfy original movie apeing Event horizon. Im still interested and this article did re-peak that interest. Ill see if it goes on sale here in a bit. Thanks for the article!
Ahh I really wanted to like this one seeing how much I enjoyed the original dead space, I think I could deal with a lot of BS, but I just WANTED this to be a shooter and don’t care for melee fighting. It makes me interested again that you say here that ranged combat and other means are by now much more of a viable option. I’ll definitely keep an eye on it because I was appalled to see it still costs full price and doesn’t really come in a “contains all” kind of bundle. This nickle-and-diming DLC and season pass stuff is almost worse than what EA did with DS3
The DLC committed one of fiction’s cardinal sins- “it was all a dream/not real”. I don’t think I’ve ever experienced that sin and have it not ruin whatever it was from. Outside of that the enemies looked and were boring, weapons didn’t really feel or seem different, combat was too restrictive and never once felt different or particularly fun, there weren’t any memorable rooms or locations, and no particularly noteworthy cut scenes or story moments. The only positives were the graphical quality, and maybe the setting potential. All they had to do was unapologetically copy Dead Space and they’d probably have succeeded. And no, your opinion on the DLC isn’t a hot take- that’s basically general consensus.
the thing that people don’t realize, Dead Space threw a wrench in their plans, release the game before dead space, risk performance issues, release the game with dead space it’s going to get over shadowed by it, release the game after it’s going to be forgotten and not sell. I loved the game, I go back to it every now and then and I always have fun.
Just finished that stinker of a game. Free on Epic as I wouldn’t waste a 10er on this. The entire “combat system” is a QTE fest. It could go toe to toe with the worst of that kind from the mid 2000th. The entire story was 100% predictabel. at least no one is calling this garbage “woke”. Generic withe dude killes *em all fuck yea! Every single savepoint is place annoyingly so if you actually have to restart you have to redo your entire gearing up. or you could just ignore it as any weapon does exactly the same damage to a boss and bosses ix the only thing that is not left right quickhit quickhir hardhit dead. Oh and don’t get me started on the utterly pointless door opening QTE or the painfully slow crowling animations and standing up. Guess they had to get there play time somehow. In three simple words this is shit.
Just completed the game for the first time and i agree on all the negatives you mentioned. I upgraded my start pistol to Boom rounds and could one-shot the Two Head mob one two occasions. One time it only kicked him directly into the second stage. I didn’t even consider him a “boss” – just a heavier enemy type, with the expectation to see even bigger ones from there on out .. well … no. the most annoying thing for me was the stomping mechanic. When there was one corpse close to you, and another monster comes up crawling, the player model will always “auto aim” for the already defeated corpse instead of the one living.. you can turn away from the corpse by 90° and the player will still auto-turn towards that corpse when you stomp. It’s way too sticky and dumb, risking you to loose an easy encounter because it stomps the wrong one repeatedly while you get attacked. anyway.. i just bought the DLC. I am big Dead Space fan and i love the atmosphere Scofield is bringing to these games. Superb sound design and light, but as a “veteran” of these types of adventure games many common scripted events where easy to predict: find lots of health = enemies ahead, just picked the codes = enemies spawn, activated a switch and need to backtrack = now enemies will try to jump you on the way back.. stuff like that… Overall, there were 3 moments where the game got me jumpscared good. I’ll give it that. 🙂
6:01 Thats just cringe and lazy.. “Shoot the Tentacles” really Glen? 🙄 That’s what we’re doing now? It’s even in the same font 😂 7:43 You kinda feel sorry for Glen, because he and his team had good intentions when making this game. They didn’t let it form into it’s own entity. They relied heavily on the DNA of Dead Space, but you can’t copy and paste “Lightning in a Bottle”.. That’s a false perversion of what it means to be innovative and original. That’s why this game doesn’t’ feel innovative or original.. Once i realized that the space suit did absolutely nothing, but look cool in this game, i was like yeah, they have totally missed the point.. The suit could’ve been heavily customizable, different exo weapons attached to it, with different and unique attributes..we’re in the future Glen!!! Go nuts!!! Ironically enough, Glen worked on COD AW 🙄.. Those exo suits had built riot shields and shit.. Why couldn’t Jacob get a riot shield Glen ?? 😂 This is a max security prison afterall! Not 1 riot shield, ya know just case of a prison riot .. Each suit in the Dead Space franchise had a unique attribute or ability or both… That could also be upgraded, so did each mining tool.. Come on Glen, if your going copy Dead Space, at least get that part right.. That’s just my personal opinion on it..
Just downloaded the game and i must say im enjoying it so far. Not really sure i get the hate for this game. The graphics alone are really impressive. The combat is a bit of a learning curve i must admit. Also about it not being “Dead Space”. No its not, but it is similar in alot of ways. For example: Doom and Quake, different games yet similar. Old school gamers will enjoy this game, give it a try 👍🏾
Very sad to see the press disliking this game. I was very excited for it at first, but got “unhyped” by the reviews. Now that I played it, I can say I had so much fun. I fear for this kind of high quality narrative games to be rare in the future because some people only want 100+ hours of open world bs and live service games. Much love to the creators who put out an amazing experience for us. Never trust the reviews again.
Thoroughly enjoyed the game from start to finish, one of the few I’ve managed to bring myself to complete. It was a decent 6.5/10. That said, it could have been SO much better but the mechanics were underbaked. The story felt like the first 20% was written by a BRILLIANT writer who then gave it to his 12-year-old son to finish the remaining 80%. Finding the previous colony? Genius and intriguing. Spending so long in the shanty town where they first found the alien? Painful and feeling never ending. Boss battles were a joke and the weapon choices were hit and miss significantly. (SMG was useless especially) It feels like two completely separate games were merged together and there were too many boring bits done on repeat, or a whole new team took over halfway through and they didn’t know what they were doing.
The thing I hate about Callisto is that the bones of a 9/10 is there. There are times where everything is firing on all cylinders and it’s an incredible experience. But certain things like how clunky the combat system can be at times just hold it back. It’s a game that is so fucking close as a 6/10 to being a 7/10.
I love how almost everyone universally agrees that the one saving factor this game has was the ending, it gave Jacob not only and end to his redemption arc, but it also proved the villain wrong by having a mere human defeat his “perfect being”… And then the devs were like “hold on, there’s a single thing thag isnt ass in the game? Hell no, let’s fix that” and proceeded to fuck up the entire ending by taking away the redemption arc and also proving the villain right by retroactively making Jacob lose instead… Just wow… The wasted potential is incredible with this one
Wanted to like it. Tried to like it… the poor melee combat ruined the game. It simply wasn’t fun – period. They even had a one-button melee option to help with the complaints about the game.. and even that didn’t fix the gameplay problem. I bought Dead Space this year and that game is infinitely more fun. x100 compared to Callisto. This game really had promise. Its just too bad.
We need a DLC pls Game Devs, dont pull the Order 1886 every engine is not great I mean damn debris was falling from idk where, the enemies locked on to me through walks from too much noise I guess but that story was damned good. Should’ve been a goddamn movie it was good I hated getting jumped and 1 tapped by bosses on hardest difficulty tho. I be dodging and my man’s call for help and they both swinging like oooo I can’t dodge two
I actually think the game is really good!! Id even say I enjoyed it just as much as dead space for different reasons such as game play and lore. If you thought Callistos story was flat then so was dead space… I mean that bit about his wife wasn’t all that attention grabbing no more than trying to figure out what virus killed all those people on Europa and I disagree with your assessment on Dannies acting. I think it was right on the money, it showed her grieving already but now is not the time to be an emotional wreck she needs to be focused to accomplish her mission and make sure that the who had died got the justice they deserve and that this atrocious attack never happens to anyone else. I wish they would’ve did the game justice and gave it another year or so to add a little more to it because even though I enjoyed playing it I completely understand the argument about the melee feeling repetitive I can definitely see that…the could’ve added a stealth element to the game and had some of the guards and inmates who are in the very early stages of infection be in the mix where you get into shoot outs or can go around and stealth kill people, get real creative and utilize the monsters and pin them against the guards or for the robot security since they can detect effected and are killing inmates you and an effected security guard can temporarily team up to beat it…there is definitely some room to truly set Callisto apart from Dead Space if given more time and idk how much budgeting was an issue as well…but even still with everything that it lacks man it’s a pretty fun game easily 8 or 7.
I’ve never played a dead space game or any game as scary as this. I enjoyed it, id give it a 8/10 from me I was looking forward to the DLC but with the spoilers in the article I think I’ll just give it a miss since it doesn’t seem very good and detracts from the base game. Also considering everything they promised and hyped the game up to be I can understand why people are let down.
I really find it difficult to dislike this game. It is core survival. You need to strategise and plan before engaging enemies. This is why the encounters are more spaced out. Split second decisions are important yes however, the behaviour of certain enemies needs to be note. There is a clear distinction between one enemy over two, three, four or, God forbid, five enemies encountered at once. Assessing your environment prior to contact is paramount. The movement and combat is rhythmic, people who say it’s clunky must be bad at the game. True survival horror.
got a plat on this game on PS5. it pissed me off that much that i loaded my last save but changed the difficulty in the menu and got the achievement for beating it on hard. also the game is kind’a, still, memorable, at release it’s an unintentional brawler beat em up of the 90s, with horror elements. I can’t stop thinking when i got to one pit that i needed to jump and 8-10 assholes sprung out of the walls and thanks to the technique of light attack and press-hold heavy attack, that launches them, i managed to fight them off, after a period of brawls like that my shoulder was hurting. what a great fucking piece of dog shit this game was. why did i buy the deluxe when i didn’t even played it.
I’m one of the folks that beat the game on launch on pc. At the time, it was a total mess: constant stutters, extremely long health kit animations, on top of difficult AI. I’ve recently replayed the game in hopes it got better. Well… it didn’t. They did fix a handful of things, but the overall game is still the same. Average at best. Honestly, but this game caused me to lose hope in developer promises and swear never to preorder games going forward. Such a shame as it could have been a great game.
My issues with callisto protocol have 0% of “what it should’ve been”, i just really hate what it IS. i hate the combat, i hate the setting, and i hate how bad the upgrade system and exploration are. “but the grip is fun”, yeah, its fun to toss a couple of nobodies into a meat processor every once in a while… i just feel like that’s the main answer every single time the possibility is avaliable. none of those issues has anything to do with dead space. they are all issues coming from its core designs. so i feel like its disingenuous to say that you “have fondness and appreciation for what it is and not what its supposed to be”, as if to imply that people were just too critical of it, because it wasnt the dead space game that ds3 should’ve been.
i dont understand the hate, the game mechanics are good and it gives the feeling that you are in control of a human, no snappy unrealistic movements like in dead space but rather a more human like slower movements. The combast system its nice maybe lacks of different combos but it works a good balance between fast reflexes and easy to master commands. art is great story its phenomenal and the finale its a big cliffhanger. The reality is that many players just want all the games to be and feel the same just like with the fps genre.
See the thing is I actually liked the game and see the start where you friend haunting you with whisper etc that had me on edge at the start of the game then it just stopped and never to happen again no random hallucinations of him or whispers or any more attempts to scare you and having the main character feel guilty for having him basically killed it all was throwing out the window that a side like I said I enjoy the game apart from go left go right go left go right to dodge like wtf couldn’t they done like resident evil 3 with the dodge time it right and you can dodge if you time it wrong then well your getting grabbed or hit or something nope lame ass dodge and easy counter attacks made the game to easy and not scary if only it had those elements I think the game could have been top notch of a game wouldn’t even care if it was inspired by dead space it would have been cool and fun at least
Game definitely seems like it needed more time in development before being released. At least the developers worked on improving the quality of life stuff, finishing the extra content etc. I think I’m going to buy a copy, it seems fun enough, if a bit basic/lacking. Like the lack of melee weapons, in this sci-fi setting a Pneumatic Fist or some kind of sawing tool like a chainsaw or the Steel Saw/Auto Axe from Fallout would fit right in. Heck maybe a wrist-mounted blade like Doomguy’s from Doom: Eternal?
My reason for disappointment was how they changed up the game play to chase trends. They went from a shooter to a primarily melee based game and it sucked. The scares were important but so was the dismemberment via different means which were probably more important at making the Dead Space series so good.
I honestly think this game should have been delayed months in advance or even another year! There is so much they could have added like WAY more enemy variety, side missions, a larger inventory, more weapons, more character/enemy lore etc. it is disappointing it didn’t reach the intended sales, i liked the game and i honestly believe most people would not mind if it was another dead space or dead space 4, since that’s majority of the reason why people was so hyped to begin with! The combat was kind of weird i admit, human enemies would have been cool! Like Jacob fighting against gang wars as well as the biophage and seeing humans getting slaughtered and infected before your eyes turning into monstrous alien creatures would add even more depth and horror into the game!
o good ol awful 2 head dodge left, dodge right, wack wack with low attack dodge left, dodge right, wack wack with low attack dodge left, dodge right, wack wack with low attack dodge left, dodge right, wack wack with low attack dodge left, dodge right, wack wack with low attack the end then fight him 2 or 3 more times 1 of the wackest bosses of all time and to fight it multiple times, and the only other boss is the qte wesker captain dude which is pretty similar who then turns into the final boss who was nothing special either bad game bad
19:07 Idk if the prison is discussed in too much detail, but I would think any criminal kept there would be seen as highly dangerous, maybe someone who was able to utilize resources on earth too well to commit their crime, or it could just be, in space, you need somewhere specific to keep prisoners that’s neqrly uninhabitable.
Being someone who played this for the first time a couple days ago and finished it yesterday, i thought it was pretty fun and enjoyable. Its never scary, like ever, but the gameplay loop and upgrade stuff is very fun. Combat is so simple but thats what i love. I just got done playing god of war ragnarok and could not wait for that game to be over. I played callisto at the right time to enjoy something so standard but gorgeous to look at. I will say, i hated the vent crawling and shimmying. Sometimes they put too much of that stuff back to back and it killed the pacing for me. I also loved how the curb stomp forces you to engage with the gibbing and looting system! The story is a standard b horror movie plot which i very much enjoyed. Overall, this game is like a whip cream covered chode, its short, flawed, simple, but sweet.
I platinumed Callisto on PS5 and PC and I think it’s mediocre at best. The reason why I pushed past its mediocrity is because the setting is one I love. The spooky atmosphere of a derelict spacestation or ship is like a siren’s call to me. So yeah, the combat is meh. The story is meh. The levels are super linear. And the character’s heads are weirdly shallow from profile like they’re all featherless half vultures…but I love the setting and overall visual presentation…minus those weird heads. Fort Solis was also a disappointment. Literally a walking sim. Literally no action. One quicktime event that subbed in for an “action” scene, and a 4 hr runtime at best. Routine missed 2023 entirely, what a surprise. Dead Space Remake was good though familiar. What looked like a gaming renaissance of the sci-fi horror genre, turned out to be a dud.
I didnt intend to overhate them but this game was simply one disappointing aspect after another. -Repetitive dull combat, boring gunplay, janky telekinesis, clunky movement -Repetitive enemy types -Repetitive jump scares and vent crawling -no customisation of any kind -bad autosave feature -Bad character development, typical lame story of evil rich businessman trying to “evolve humanity” or some shit -Audio files only play if you sit in the menu and do literally nothing else I sold it real cheap ASAP once i was done. Didn’t even care that i was making a loss, just wanted it out of my house.
I’m sorry. But I loved dead space and because I loved dead space. I was not disappointed with this game like some of you are. I bought dead space when it came out, enjoyed the whole franchise and DLC. Then this came out and it filled the void. I think some of y’all hate too much on this and I genuinely cannot figure out why. The game was perfect. I hope they make a sequel. The Callisto Protocol and DLC ending shook me. It just cannot end like that. The story was amazing.
I thought it was pretty good. You can definitely do a lot worse with modern gaming. I recently replayed the Dead Space remaster, it wasn’t as much fun as I remembered when I was a kid playing it….still really good but I think my expectations for games have reached unachievable levels. Without a time machine no game is going to be as fun as I remember from my childhood…nostalgia at work…
I think the biggest hit this game took (from my personal experience) was the game play. It just felt frustrating and repetitive to dodge enemies constantly, and you’re punished for the slightest delay in input. I also think the game needed just a little more story. Have Jacob be in the prison for a month or so. Build up the hate with the warden and guard. See how creepy things are since prisoners are disappearing. Introduce the combat that way. Just a bit of a missed opportunity.
You obviously didnt do enough research about this. The game was suposed to be in the same universe as pubg, there were several story elements that connected it to pubg, but schofield campaigned for it not to be all the way ip to releqse, and when krafton finally let him remove the pubg aspects, it was a few months before release, which also explains why so manh aspects if the story seemed stitched together. Its a very big overlook from your part… you can still find residual references to pubg that they missed when removing stuff from the game.
Spot-on analysis of TCP. This game has glaring and disappointing issues…yet I played it probably eight times back-to-back. Immersive, beautiful, it is awesome in many ways, and I think the good generally outweighs the bad. It begs for a sequel to fix its problems. Too bad we apparently won’t get one. I’d certainly pay for another trip to the Callisto universe. Great article.
I liked it but it was disposable. Zero replay value. Even after they included a NG+ it was too easy and extra skins didnt add any value. If it had a lower price tag initially it wouldve been worth it. I regret preordering because I was swept up by the idea that it would be similar to deadspace. Wont fall for it again.
This game would have been better off tied to PUBG. All the PUBG tie ins are still in the game and it is weird that they dropped the PUBG stuff so late in to development when it is clear that it was too far in to do that like the bad guys in this game are literally the cult people in PUBG they have the same catch phrase and everything. Someone made a good article about it a while back, don’t remember who sadly, but the lore of PUBG (yes it has lore) ties in really well with this game as they are trying to create people with the battle royale that have special traits as “survivors” and this is what the bad guys are doing in this bc they need these people to evolve or whatever. So all the people that win the battle royale are people they want to turn into alien host things. Very interesting stuff that should have stayed in Callisto Protocol.
I played this game for all achievements and I’m very conflicted. This game is certainly a mid game. But when I look back on it, I can’t say I didn’t have fun. Hell even the Hardcore and HC NG+ achievements were fun in their own way. It was “You Belong Here” and Contagion Mode that has taken over my feelings for the game. To the point I don’t remember what it was like to just…play the game. Having to save your ammo like in HC basically at all times so you can be ready for 2 Head sucks, as it really becomes a question of “do I dare waste a bullet to deal with a Mutation?”, esspecially since in all One on One fights, it becomes a fight of attrition rather than skill. Idk if I’d recommend Contagion Mode as ‘THE’ experience. But I certainly learned how to cheese the beginning 2 hours, having played 30 hours in Contagion alone.
I enjoyed the game for what it was and honestly I wasn’t that crazy about the Dead Space remake. I think the big issue with Calisto had to do with its marketing. They sold a game to the public riding off the fame of Dead Space and that was a big mistake because it already set expectations wrong. I saw the game as being closer to something like the original Condemned: Criminal Origins where it was a series of linear melee combat focused levels which I enjoyed.
I was one of the few that played this game on day one on PS4, the animations were so slow that it was unplayable, but I still managed to beat the game to the halfway point, at a certain point in time it became so hard I just became uninterested in the game. I just recently revisited the game and I’m still not intrigued by anything that the world has to offer.
One of the things I love most about Dead space was the monster designs, that’s also what dissapointed me most about Callisto, most enemies in Callisto are some sort of boring humanoid mutant and don’t differ themselves from each other enough to be interesting or even that scary. Necromorphs on the otherhand straight up feel like a perversion of the human body, twisted flesh reformed and repurposed to make sickening alien like soldiers, and none of the enemy types look like your standard boring humanoid zombie/mutant(ignoring DS3). Of all the horror games i’ve played none have come close to scaring me as much as Necros do… Also having Callisto be mostly melee focused, lessens the scare factor, in DS you wanted to keep those horrifying amalgams of flesh away from you, you had many tools to do that and melee was a last resort. But in Callisto the fact you can walk up to a group of mutants for a respectful 1v1 while his buddies stand around not acting, just takes the fear away, for me personally at least. It kinda reminds me of a female cat in heat, where all the tomcats surround her, and then politely wait for their turn. But I don’t actually completely hate the idea of a melee focused DS horror game, maybe a better way to impliment it would be a more hit and run kiting style while using tools to stun/separate other enemies, instead of just locking you in to long swing animations with passive enemies.
I was so excited for this game that I preordered the collector’s edition. But I did that before buying a gaming PC, and not only that but before I got around to buying a PC copy, all the thoughts, opinions, deep dives, etc started to come out. I did not even know that Dead Space remake had a CE, or I would have bought it instead. I was so excited for a new game with Glenn Schofield’s name attached to it. What could go wrong? Since then, I’ve had an xbox copy of the game sealed in plastic sitting on my shelf, untouched (I don’t have a Series X, so I’d have to buy a digital copy regardless), and I’ve been regretting ordering it. But, this article has sort of gotten me into the mindset of buying it if it’s on sale for a decent price on Steam. The big alien worm has me intrigued. I will have to temper my expections of “new era Dead Space”, but I am looking forward to finally playing it. Great article, very informative. Subbed.
The thing i will say about the Callisto Protocol. is that i enjoyed it ‘despite’ one particular aspect that i didn’t enjoy, rather than ‘because’ of it, and that was the combat; though i thought the graphiccs, area design and atmosphere were excellent. The problem for me, is the combat is a pretty bad thing to not get right. While i found the shooting pretty decent, with a good feel to it, it wasn’t as fun as the dismemberment mechanics in Dead Space, and unfortunately, the simple and repetative melee combat in Calisto really let the game down, and worse of all, the game relied and was seemingly built around using melee for the most part. The left, right left dodging with the stick, was i felt a really bizzarre combat melee mechanic choice, and felt there was no skill to it at all; honestly, i would rather have had one dodge botton and rely on timing the dodges rather than what we got, because at least then i feel there was some skill and timing to the dodging, and i wish they had patched such a system in, at least as an option; i feel that would have improved the combat sumwhat and made it and the game feel better. I’m glad that i watched this article now, and to hear that they have made it so you get more ammo and battery drops, because it makes the game less fucused on the melee system that i’m not a fan of, and like you say, gives you more non-melee options, and making melee more of a last resort up close mechanic, which it probably should have been in the first place; and i’m now wanting to get back to the game and see if it does indeed allow you to play it a different way and rely less on that melee combat 👍 Oh, and by the way, ‘flabbergastingly’ IS indeed a word ✌️ 😊
I was extremely disappointed by this game. It was one of the most Mid games I’ve played which is almost worse than if it was a bad game. The combat was boring, the stealth section with blind enemies was a joke, there was barely any exploration very linear experience, it relied a lot on jumpscares. The game looked fine but just felt like a chore to get through. I deleted it immediately after I finished the game.
100% agree with everything you said. I loved the vision of The Callisto Protocol that the marketing created in my head, but I loved the gameplay from the Dead Space Remake. Still a fan of Callisto, in some ways I like the story more that that of DS, in spite of it being heavily inspired from the latter. I hope and feel they could redeem themselved with a sequel, but since Glen and other seniors left Striking Distance, sadly, it might just fizzle out…
This game needed more time in the oven. Good game, but it could’ve been amazing. Without the rocky launch and bugs. It took them months to add quality of life things. ng+, riot mode, cutscene skips, death scene skips, etc. Missed opportunity. If this had been launched in, say, June 2023, when the final transmission dlc dropped and had everything hammered out. 6 more months could’ve saved this game.
I still haven’t played The Callisto Protocol. Although it got generally bad reviews across the board, I’m still curious to play it eventually. I just love grim sci-fi horror stories set in space – whether it’s Alien Isolation, Prey, Dead Space, etc. Although the gameplay might be bland, I really want to experience this game simply for the setting alone.
24:38: While I agree with the vast majority of the criticism, this is factually wrong. You actually can blow off either side of the body. I have done it in actual combat a few times and have seen it in articles, e.g. the last encounter with it in CarcinogenSDA’s No Damage & No GRP run, although that is due to an environmental hazard. It’s just not communicated at all and is one of the many incredibly badly designed mechanics of these boss encounters. (E.g. ever wondered why it seemingly takes random amounts of damage to get it on its knees? There are two health pools, one per head, and it appears that there might be some weak spots.) The whole game just reeks like a rush job with am massive amount of cut corners to get it out before the Deadspace remake. Given an additional year, the game could have improved and extended in game and level design. Even if they had polished the many rough corners, they had ultimately wasted too much potential on the game’s structure and narrative, that no amount of development extensions could have fixed. PS: I am a game developer with well over a decade of experience on small and medium games, who has worked with many of the biggest and well known publishers in the past. It pains me a fair bit to criticise this so bluntly, because I know how these things happen. No shame on individual developers, they actually shipped a stunningly looking title and made it work to some extend with what was possible in the end.
I really REALLY wanted this game to be good and it to sell well so we would get more games like Dead Space. There’s just something I find so incredibly satisfying about playing space horror games. Sadly the combat system was this games biggest down fall and it’s very unlikely we will ever see another Callisto Protocol.
You know what other game was bristling with an absurd number of lethal hazards that seemed to exist solely for you to use to kill enemies? Bulletstorm. Except that it worked there because Bulletstorm is a comedy and is entirely about getting all kinds of wild kills with the environment. Because it’s not taking itself seriously and isn’t asking you to either, it’s very easy to accept and be okay with these wild things, because you and the game are in agreement that this is about having a blast rather than telling a deep compelling realistic story with immense pathos.
1 year later and its still the same vent crawling simulator slop it was at launch…flat combat, flat enemy roster (literal thin boi, fat boi, crawly boi and jumpscare simulator worm…and the same boss copy pasted all over the game) with a story lacking in the eldritch intrigue that came with DS1…
In my opinion, the game graphically is great, but for me, it failed at: 1. Game was promoted as you said, as another similar dead space game and everyone was hyped. (Like game Back 4 Blood was promoted as a game from Left 4 Dead developers) 2. The Game failed as new horror defining game, even as horror game failed gradually as you played through game. When more enemies appeared, they attacked one by one. You never felt in danger or overwhelmed by number of enemies because they waited for you like it was 1vs1. 3. Story wasn’t great. I at one point didn’t even know what is the point of the game. 4. DLC is worse than the game. 5. Promoting game DLC with new death animations is quite desperate move to gain players or fans. It is the sing the main game wasn’t great. That’s the most pathetic thing at promoting I have ever saw. Nobody promoted Dead Space with death animations. They were just there. 6. Recycled boss fights. I was hyped for the game and I was quite disappointed at the end.
Bro i had enough of these essays talking about a game being bad, yet the devs are passionate about it. They are not. They developed a boring piece of shit, where do you see the passion. That’s the problem now, we are too lenient to these companies. No second chances, it was a lazy cash grab, praying on nostalgia.
To me the game was fine. Albiet it was way to scripted. I died a lot.. and it was just not scary once you had died. Thats what Alien Isolation got right… even if you died you were still on your toes. But i think the game really dropped the ball in the last act. Jacob broke character to me.. i kept thinking it was his partner who had been smugling.. but Jacob having amnisia and then remembering he brought the goo… it emidiatly went from a 7.5/10 to a 5/10 for me. The art direction was great though.. loved Jacobs design. I cant put my finger to it.. but he looked like a different man to what usually is portrayed in a game.
I bought game one edition of Callisto and I don’t regret it at all. Yes, it had its ups and downs, but I was (am) sick and tired of the “remasters,” “revamped,” and all the crazy names companies are giving to the games they’re selling to us over and over again. I think this gaming period will be remembered for all the wasted potential of new IP’s being created and developed into new cult classics. That is why I was happy when I got this game. Even though I platinum it no effort (just a minor glitch with recording not being registered), I have played the full game four times and enjoyed it. I hope it does not die into oblivion and we can have some sort of redemption and a few sequels, since it deserves it, my humble opinion.
There was an excellent article by website Requires DLC which highlighted how detrimental removing the PUBG tie-in actually was for the Callisto Protocol. It added a considerable amount depth and intrigue to the game’s story which is kinda shocking. I don’t even play PUBG and was even more surprised it had any lore to begin with. So much of Callisto’s world building was centered around PUBG universe that removing it was a mistake and makes the game feel undercooked storywise. I don’t blame Glen Schofield for not wanting his project associated with something tacky like an online battle royale game, but his studio didn’t bother to replace with anything in its absence and just delivered the story as is.
One of the very few games I abandoned, and regret buying. It looked pretty – but had appalling gameplay mechanics which were dreadful to play with. I mean, I hated Days Gone – stuck with a repellent, dour, mumbling self-pitying murderer sociopath as that game’s repulsive protagonist (at least maniacs like Trevor in GTAV know they’re The Bad Guys, and revel in it) – but at least that game has generally decent gameplay mechanics that worked, despite the wretched character you were stuck with. But This game? Yikes. Getting stuck with another Alpha Male character, with terrible combat mechanics, and constantly running into blatantly unfair Gotcha attacks on the player with no chance to avoid them – No. I abandoned it long, long ago, and it joins the short list of Games I Regret Buying. (Diablo 4 was another recent addition, there, and similarly abandoned.)
This game is very underrated,and gets a lot of hate I feel for dumb reasons.I am about halfway through it on hardcore,and I am loving it.I got side tracked and need to go back and finish it.I can see some people upset with certain things,but to say this is a bad game.I really can’t agree,and I feel it is an 8/10,and could see a 7/10 for its flaws in my opinion.Anything lower I can’t agree with.The games story is decent,and graphics and sound in great.It is a very awesome looking game.The sound is amazing.Like I said,this is a good game,and I don’t understand all the hate.
Not terrible: looks & plays “fairly decent”. An average AAA horror game in sci-fi. Not great: glitches, awkward & overly repetitive combat. Awful HDR appearance. Not Dead Space 4: Which is I assume what the devs wanted it to “be” in all but name.name Not expensive: If you had a PS4 when it was given away. Not cheap: If you didn’t have a PS4 when it was given away.
I thought it was good. Was it perfect no. But now there wont be a sequal. I think for being the first game i was good. If we would have supported the game with our wallets i sure Schofield would have heard and addressed it in the sequal. We complain about games going woke and then when we got one that isnt we dont support it. Meanwhile spiderman 2 alan woke 2 will all get sequals and we will continue seeing woke garbage coming out
The first week of playing this was the worst. The combat system was really irritating. After the updates, I started to really enjoy it. The combat system with the dodge and melee took some getting used to. I do like the stealth attacks, kinda like The Evil Within. The haters went just a bit too far, methinks. Ads be damned, it was a better game than the haters made it out to be.
I love both games for different reasons. I enjoyed Callisto Protocol for the chunky visceral combat that feels satisfying for the most part, graphics are drop dead gorgeous & it was just an solid fun ride through space prison. Dead Space Remake is absolutely phenomenal and I appreciated the changes for the better. I’ll be replaying both games throughout the year.. currently on a impossible plasma cutter only run 🔥
its weird how such a big company like EA can be so short-sighted they axed Visceral because it didn’t sell a huge amount, but Dead Space sold pretty well for a Horror game but the greedy executives don’t understand or care, now after all these years they realized the potential Dead Space has, all these years they could have kept the original Studio and kept building the title and it would have been a mainstream title by now and they’d make a lot of money.