Design Home: Real Home Decor is a simulation game developed by Crowdstar Inc. that allows players to engage in creative play with high-end furniture and home decor from real brands to create beautiful 3D spaces. To play Design Home on a PC, you need to download and install BlueStacks on your PC. The game can be played on a laptop or PC using a keyboard/mouse or gamepad controller.
Newegg’s custom PC builder makes it easy to compare components, find compatible parts, save builds, and share them with friends. You can use the Custom PC Builder to research and pick PC parts from the thousands of components available in stock. DeskSpacing allows you to plan the details of your setup, making it both visually appealing and practical.
Design Home: Real Home Decor is available on various platforms, including BlueStacks app player, MEmu Android Emulator, and NoxPlayer. BlueStacks is the best platform for playing the game on PC or Mac for an immersive gaming experience. MEmu Android Emulator allows you to enjoy playing on a larger screen and live your interior designer dreams with the world’s top brands.
To get design ideas for your house renovation, download GameLoop from the official website and run the exe file to install it. Open GameLoop and search for “Design Home™: House Makeover” and find the “Design Home™: House Makeover” game. NoxPlayer is the best emulator to play Design Home: House Renovation on PC.
Home Design 3D is the reference interior design and home decor application, allowing you to draw, create, and visualize your floor plans and home ideas. With these options, you can enjoy a fantastic gaming experience with Design Home on your PC.
📹 Hardware for gamedevs / What you need
Https://itch.io/jam/gamejam-5-by-backtrace – JOIN THE JAM https://game.courses/beginner/ – Free GameDev Course for Beginners …
What computer do I need for game design?
Starting out in game development doesn’t require a high-end gaming PC, and many developers can work on laptops with integrated graphics and dual-core CPUs. Some even work on Macs, as some developers prefer the user experience. The required specs of a machine depend on the type of game and the engine used. This guide breaks down the PC into two different builds: one for 2D game development using Game Maker or similar 2D game engines, and another for 3D development in Unity or Unreal Engine 4. While a rig with two GTX 1080 Tis may feel more professional, the impact on your Breakout clone will be minimal.
For 2D game development, it’s possible on basically any PC, and the recommended parts should not be the minimum requirement. A cheap laptop can be sufficient, but this guide aims for better performance than that. Component-shopping is essential, and game development can be done on any PC, so don’t take the recommended parts as a minimum requirement.
Can I build a gaming PC myself?
Building a gaming PC from scratch ensures that it meets your personal preferences and allows for customization of the system. This approach allows for the ability to play games at desired frame rates and allows for upgrades as technology, gaming tastes, needs, or budget changes. Although building a PC may seem complex, it can be easier than initially thought. This comprehensive guide will guide you through the process of assembling your gaming PC, providing tips from experienced builders. It’s essential to consider whether a pre-built or custom PC is the right fit for your needs.
How do I make a desktop game?
Video games are electronic or computerized games that involve interaction with a user interface to generate visual feedback on a device, such as a TV screen, computer monitor, or mobile display. They can range from simple text-based environments to intricate virtual realities, creating unique environments and gameplay experiences for players to interact with AI-controlled characters or other players’ avatars.
These games can include single or multiplayer functions in genres like action-adventure, role-playing, first-person shooters, platformers, puzzles, simulations, strategy, sports and racing, horror, fighting, music/rhythm, survival, roguelike/roguelite, and battle royale.
To make a video game, define your game idea, research game concepts for inspiration, create game design documents, choose a game engine and tools, implement a version control system, execute gameplay mechanics, improve AI interactions, and improve graphics, sound, and voice overs.
Is it cheap to build a gaming PC?
For around $500, you can build a PC with a discrete graphics card, allowing you to play games at 1080p with modest settings. The graphics card is Intel’s Arc A380, available at Amazon for $109 and faster than AMD’s RX 6400. It has full video encoding/decoding acceleration, including AV1 support. The card averaged 54. 7 fps in benchmarks at 1080p medium, but updated drivers may have improved things by 5-10%. The best bet is the RX 6500 XT card, which can reach 65.
8 fps in 1080p medium for around $139. The CPU is Intel’s Core i3-14100F, priced under $125 but providing plenty of performance for the price. It has four performance cores and a solid boost clock of 4. 7 GHz. The 13100F is about on par with AMD’s Ryzen 5 5600, which costs about $30 more.
How can I make a PC game at home?
This article provides a comprehensive guide to creating and managing a computer game project. It covers the initial decisions, planning (story/style), detailed planning, concept time, model and textures, assembly time, level making, and distribution. The author, a supporter of Indie game development, shares his own experience working on a computer game, DEEP Space, for over a year. He emphasizes that creating a game is a significant task that takes more time than expected, and that it is not possible to produce an amazing title in a month. Additionally, the author warns that people often drop out of un-paid projects, so it is essential to be prepared to handle everything yourself.
Is design home available on PC?
Design Home: Real Home Decor is a simulation game developed by Crowdstar Inc., offering an immersive gaming experience on PC or Mac. The game allows players to become top-tier interior designers for cutting-edge brands. The game is more than just a game; it’s a way of life that combines learning, relaxation, and retail therapy. Players can take on the role of decorator and complete missions in different settings, such as Paris or Las Vegas, to add glitz and glamour to their home’s interior.
How much does it cost to build a PC that can run any game?
Entry-level gaming PCs typically cost around $500, while mid-range systems range from $1000 to $1500. As the price rises, the enthusiast space becomes more expensive, with high-end components like the NVIDIA GeForce RTX 4090 graphics card starting at $1599. However, this doesn’t mean you need to spend a lot to achieve gaming performance. Allocating more budget towards the CPU and GPU can help build a great gaming PC on a budget, although you may need to make sacrifices on other components. Cost-saving measures include waiting for sale components, buying used components, or purchasing bundle deals. By focusing on the CPU and GPU, you can build a great gaming PC on a tight budget.
Is the Design Home game free?
Play house decor games and be creative in your home design. Become a real home designer and decorator by playing this free simulator. Experiment with house furniture, beds, chairs, tables, bath and kitchen furniture, painting, and other decor items. Upgrade your skills and polish your abilities as an interior decorator. Help families transform their dreams into reality with beautiful home makeovers and renovations. Your clients are counting on you to rebuild their dream homes, and you can transform outdated homes into awesome family places.
How much does the Design Home app cost?
The app is free but offers numerous opportunities to spend money. It features various design challenges for specific rooms, with parameters such as luxe and modern or colorful and eclectic. Furniture items are required and optional, and users must buy them using in-app money. Challenges last for a limited time, and users can vote on others’ designs and earn keys to enter more. High scores on designs can win furniture items, diamonds for shopping, and cash for entering challenges.
There are more variables in the game, such as leveling up, but the main goal is to decorate realistic rooms for free. While there are some drawbacks, such as the desire for more money, the app is a fun way to practice home design skills. Overall, the app is a great way to practice home design skills without spending real money.
📹 How Much Power Do You Really Need? (My PC Specs and Tips)
Description: In this video I discuss computer hardware requirements for Game Devs, and what it actually takes to get started and …
00:27 🖥 Consider trade-offs between laptops and desktops for game development, with laptops offering flexibility but desktops providing more power for a lower cost. 03:02 🧠 Start with at least 16GB of RAM for game development, 32GB is great, and 8GB is the minimum requirement. RAM speed specifics depend on the system and processor. 04:25 🚀 Opt for a solid-state drive (SSD) over a traditional hard drive, with a minimum of 256GB, ideally upgrading to 512GB or 1TB for faster project loading and better overall performance. 06:19 💻 Choose a CPU like an i5, i7, or AMD equivalent for game development. Avoid lower-end processors and prioritize a balance that suits both coding and gameplay. 08:09 🎮 For graphics cards, AMD, Nvidia, or Intel GPUs work well for general game development. However, for advanced graphics work, consider a mobile GPU from AMD or Nvidia. 09:03 🖥 Ensure a screen resolution of at least 1920×1080 (Full HD) for game development. A higher resolution, such as 1920×1200, is preferred for more screen real estate and productivity. 10:25 🔌 Have at least a couple of open USB ports or be prepared with a USB hub for connecting various devices during game development. 11:07 💰 Consider searching for good deals on laptops on platforms like Slickdeals, exploring the used market on Craigslist, or asking friends who may have recently upgraded their laptops. 12:30 🔄 Explore alternative websites for acquiring laptops, such as social media, where friends may offer or recommend used laptops.
In my opinion, this is one of the least informative articles you have put out. I have watched maybe 100 of your articles, and as a previous hardware specialist, I think you have all the right ideas and reasonings in the article, but with no real specific advice. Telling someone to get a minimum i3 is meaningless – as there are now 40+ models of i3 processors, including each mobile variant. Getting a 5th gen i3 cpu is remarkably different to a 12th gen one. I would say that at least in 2022, i5 or ryzen equivalents (some details might help people a bit more) should be the bare minimum – depending on the age, these can tend to be some of the cheapest options these days, (a new 2-3 year old model cpu for exanple, tends to be around the price of latest model, 1 series down, cpus of course, dependant where you are whether you buy your pc prebuilt or new or not. Also please don’t scrape on everything… if you get the bare minimum of everything in this article you will definitely struggle to make meaningful progress into the future even if everything works now…well if its your only option or you are gifted/given/inherit a second hand model, maybe then it’s alright If you’re gonna spend money on a machine, make sure you are looking at value for now and for the future. You can do this quite cheaply if you look for the right stuff.
I used to do enterprise software development where I routinely had about half a terabyte of mock SQL data and built projects where you’d kick off the build at 5pm and by bedtime the build may be done – but the full suite of tests would run a few more hours. So for what type of machine a dev needs I still feel that the answer is “as much of everything as you can stuff in the desktop case” 😉 I will say though if you’re using Visual Studio you may find that 16G of memory is a bit thin. If you can afford it without having to skimp on other areas you’ll appreciate having 32G with Visual Studio. Also if your current machine just won’t do, and money is a bit tight for putting together a dev machine, if you can live with the limitations of a desktop machine you can get more bang for your buck with a desktop than with a laptop.
I agree with everything except for getting a used desk/laptop. Sure it’ll cost you a little extra, but if you’re just starting out you can always sell yours and get some of that money back as long as you took good care of it. I personally have had two separate experiences getting used computers and they just were super below par than what their specs should’ve allowed for. Plus I’m always worried there’s some weird malware still on it or something even after doing a full system reset. Is that possible? I don’t know… I won’t pretend to know… but it helps me sleep at night and know that I didn’t just fork out 500-1k for something that for just a couple hundred dollars more would’ve been new, pristeen and had a warranty on it. BUT as Jason said he was able to have much better luck than I did. I also would especially recommend not getting a used laptop… the shelf life on those depending how good they were to start with and how well they were maintained is anywhere from 2-5 years before it’s cheaper to just buy a new one rather than replace all the parts. In my case, got one that was like 3 years used for my wife who insisted we save money despite my warnings… the thing struggled to last 4 months after purchase… In the least DON’T GET ONE FROM A SCHOOL… those computers have been abused by a bunch of kids and teachers who don’t know any better about taking care of equipment. ALSO FOR THE LOVE OF ALL THAT IS HOLY… DON’T GET LG… I got the extended coverage for my monitor.
One thing I might add: if you plan to get one of those dual storage systems where Windows is on one drive and the other is meant purely for your own files, don’t skimp on the Windows drive size. I learned this first hand on a laptop with a 1TB disc drive and 128 GB Windows drive, and the programs I installed (for games and for other purposes) very quickly filled that small drive up and I had to micromanage my programs, Recycle Bin, Windows updates, and probably a couple other things, too. A real pain in the neck, and all the space I still have to this day in the bigger drive could do nothing about it.
This was bit bit vague when it actually comes to the parts. And really it depends a lot on how complex your game will be and/or how complex you want your future games to be. If you want to use HDRP and ray tracing you should get an Nvidia graphics card. It doesn’t have to be the latest and greatest but at least an RTX 3060 is my recommendation. If you want to just use the old builtin renderer then GTX 1060 or greater should serve you well. For just HDRP without ray tracing a GTX 1080 or better should be your target. As far as the CPU goes you should get one that’s fast per core and at least has 6 CPU cores. A good example would be a Ryzen 5 5600X. As far as 12th and 13th generation intel goes I would try to stick with a Core i5 or better. You could get by with a Ryzen 3 from AMD or Core i3 from Intel but I do not recommend it unless you absolutely can’t afford anything better. If I had to build a gaming PC right now here’s what I’d get. Ryzen 7 5800X3D 32GB DDR4 RAM x570 AM4 motherboard RTX 3070 graphics card 1TB NVME SSD 4TB HDD Decent 850watt PSU(Even though it’s overkill) And I’d get a gaming PC for game development. You could go lower on the specs. And if I wanted to go lower I’d do this. Ryzen 5 5600X 16GB DDR4 B550 Motherboard RX 6600 XT 1TB SSD 2TB HDD Decent 650 watt PSU Notice I went with an AMD graphics card in that second build. It’s Fine to go with AMD even for ray tracing as long as it’s at least a 6800 XT or faster. I went with a 6600 XT here because it’s cheap and still good.
Totally agree with your recomendations Jason. Just for the sake of comenting it and just in case is useful to somebody and I know that perhaps I’m a weird case but I’ll tell you what I’m currently using for game development. I have been using this system for years and I have worked in several commercial 2D games with it. I use a Core i3 550 at 3.20 GHz with 2 cores and 4 threads First Generation Clarkdale processor, 6 GB of DDR3 Ram and an ATI 5450 HD Graphics Cards with 1 GB of ram. Tomorrow I’ll change my HDD system drive to and SSD(probably I will be blown away 🤣). I know…sounds crazy, but it works. I’m completely aware that I have to renew this set up more sooner than later but I wanted to let you know that it is posible even with a system like this if you are thinking about 2D not over the top games. All you need is to be brave and jump in on the game developement wagon! That and listen to Jason Weimann, thank you Sir for all the knowledge shared over the years, since Unity 3D College till now 😁
Im just getting into game dev and i got a pretty good pc im just trying to figure out a hd im starting a gothic castlevania inspired roguelike in unreal do you think a 1 tb ssd is good enough for this kind of project or just get a beefier hard disk drive and is it alright to be an external ssd drive as well?
Thank you for making this article. 😁👍🏻It was a good idea. This topic is even more interesting when we talk about 2D and 3D Artists, Modelers and Animation specialists. For instance, Rendering a HD 3D Scene with Blender on a Desktop PC with an NVIDIA GPU is the usual way to go, while if you try it with a Laptop…. you could make it burn (literally)… I’ve been there with an Alienware with an NVIDIA GPU, and couldn’t get it done because it got stuck and too hot 🔥 (I had to stop the whole process before it melted something inside). So.. there’s a lot of knowledge to share about Hardware that is very interesting in the Game Industry.
Does it exists, or I have another topic suggestion: how do you handle assets for games? Category, listing, assets outside of assetstore … is there some tool, or method for storing them in structure, or easy to browse and find way…. Package manager in Unity is pretty simple, and cool, but is there any other better way?
This article is more geared toward laptops rather than desktops. I think your article title should reflect that. I watched through the whole article not realizing you weren’t applying these tips to desktops. Not trying to put down your article, it was very informative, but only for laptop users. I couldn’t get any use out of this as a desktop user and I wish I knew before I watched for so long.
HM…. I feel that this article gloss over a few details that I cant just not comment, if you are doing anything that is not a small mobile game, you want a good CPU/GPU combo to take the load of a bigger level, working at 10-20 frames in the editor is just pain, no one should do that. A Good GPU is a must have for light baking, specially with RTX. a Good mouse is a must, having one fail when you are working is just bad business.
Very timely article as I spent several hours researching this in the last 24 hours. I purchased the Procedural Worlds world builder bundle. on my first attempt to generate the biome in Gaia Pro I encountered the dreaded D3D11 not present /TDR error. I ended up having to shut down every other app running on my machine, use “mobile” for the hardware option in the world builder, lowest quality in project settings, and a tiny world to be able to actually render the biome. given this problem, I wonder whether you can go a bit deeper on graphics cards? how much dedicated Vram do I need to be able to build for desktop with medium to high quality ? 8gb? 16? looking at RTX 3070 ti but wondering if I need to go higher ?
One thing that people may want to be aware of… in the spectrum of getting a deal.. is that when you’re buying a new PC, Xidax offers a lifetime component-level warranty. And will even go so far as replace broken components that are accidentally destroyed if I’m remembering correctly. I thought they told me that if my dog knocks my pc over…etc, that it’s covered. They only offer this on their PC builds. Their laptops have a 2 year, instead of lifetime. They dont charge for it. And their prices are fair market value for new PCs. So, if your GPU burns out, you just send it to them and they send you a new one. I bought my PC from them about two years ago. Havent had a single issue, and I love that they stand behind their computers.
I’ve only done a single small room level on Unreal engine 5.1 and it works perfectly on my 660 ti, but it does not have the newer “tech” available for that gpu, but when I use my newer laptop with a 1050 max Q, it runs all the new tech with unreal engine 5, but it is a lot slower even in that single level.
I prefer a Desktop because you can upgrade it: a big slow HDD (better two for backup) and 1Tb of SSD to install programs. CPU is not essential; used i5 like 11 or 13600k because of stability and good price. More important is a 4K big 55 tv with 120hz! And a second vertical use 4k TV (60hz) for programming on the side. 120Mhz is vital because it lets you stay more hours in front of the monitor without nausea. So second-hand 3060 or 3080 GPU to handle resolution and hertz. To purchase that, I use go low Ghz ram. If you use substance painter, more ram can help avoid lag when switching between open programs.
i had to make sure i had a powered USB hub since one of my devices needed to have proper power supply (my streamdeck which i use for shortcuts for animating and artwork). You didnt mention drawing tablets. i know you’re primarily programming) but the Huion Camvas 22 was a really nice purchase for the cost of it. The 16 can work too but my eyes are not good enough for that screen hehehe
building games on an older rig is kind of a blessing in disguise. you’ll be more limited, sure, but your game will probably be able to run on just about anything. not everyone has a powerful gaming rig, so building a game designed for lower-spec machines simply means that you have a lot more people who’ll be able to run your game.
I’m all too familiar to the thought process: “My pc is too weak for whatever” but that is only a justification to spend money on new parts and upgrades. One day I just sat there looking att all the new stuff: two expensive synthesizers, sound mixer, audio interface, a top tier pc etc etc and I said to myself “this is just nuts!” So I sold off everything and bought a normal pc, regular desktop speakers, a simple small midikeyboard along with a much cheaper audio interface. I could still do everything I wanted like gamedev, making music and so on but with gear fitting my skill level AND I got enough money over to get a drivers license and a used but fairly nice car and even some to put back into the bank.
The way, I see, it is that working on minimum specs means my game should run well on many more machines. And I make sure to optimize when the experience degrades, which means my game should have no problems running anywhere. I work on a broken down old laptop with a 2 core CPU and I don’t even know how little memory it has as I ignore that. Working on Linux with Love2d affords efficiencies to the low specs. Consider choosing specs similar to your audience. Optimize for the GENERAL experience! Just my $.02
I had a 970 on a circa 2008 computer until late 2021. When the laptop my employer sent me was firing up Visual Studio in a fraction of the time my own desktop was, and the laptop was handling multiple Visual Studio instances, along with several Excel sheets, document editors, and a bunch of browser tabs and MS Teams, etc., with no trouble for the most part, and switching between all that without any real noticeable lagging / pausing most of the time – I decided it was time to retire my circa 2008 desktop. My computer took forever (comparatively speaking) to fully boot up, and to open Visual Studio, and I was lucky to manage a handful of browser tabs (in addition to VS) without it starting to chug. So I guess 13 years limping along on the same computer was long enough. I went from 8 gigs of ram to 32 gigs. From a dual quad at 2.4GHz to 12 cores at 4.6GHz. (I’ve tuned it down to 3.8GHz, now, because this way it’s nice and quiet and stable, and hopefully will last longer, and I can’t even really tell the difference, performance-wise.) From an old SATA II to a shiny new M.2 PCIe SSD. I got an AMD 5950x and a 3060. I had to return a part or two, and I had to flash the bios and stuff, but after I finally got my system working, I was drunk on power for weeks. I can have Gimp, Blender, multiple Visual Studio instances, Audacity and lots of browser tabs open all at once, and switch between all that instantly with no lag / pausing. And when my brother texts and wants to play, I don’t even have to shut anything down, I can just fire up whatever game and dive right in.
The problem with powerful PCs when used in game development: ending up with slow games. Its easy to add resource demanding systems and assets to a game, and not notice a slowdown at the moment of implementation. Could be just a simple bug that does unnecessary work every frame for example. And if you dont test in parallel on a low average consumer PC, you can end up with a game that has much to high demands on minimum specs.
10 years is too much in my opinion. I usually upgrade every 5-6 years. But to be fair i’m not sure it will be like that for my current build. In 2018 i have assembled high end PC based on Threadripper 2950x and upgraded it with RTX3080 this year. And i’m quite sure it will be enough for next 4 years at the least. Also i need to point out that i’m a 3d artist and hardware performance is cruicial for my work. But looking back in time, i have started with $1k pc back in 2012 and a lot worse one before that. And it never stopped me getting paid job as an artist 🙂 In any job it is not the tools, but passion. Back in history people have made great wooden buildings having only axe as a tool. Better tools will come as you progress with your skill.
You’re a really down to earth sort of person. I have worked the last 6 years in the flat rolled steel industry and now as a machinist. I have constantly held a full time job to afford things in life and for the last 2 or 3 years I have been solo developing an FPS game in unity. Some days I feel as if it will never get anywhere, and some days I’m so pumped to even be making “anything”. I have recently fallen into the trap of wanting to upgrade my system so that I would at least have current generation hardware to help support my dreams of being a game developer or at least make my efforts more enjoyable and productive so I guess I could understand why most people think they need the latest and greatest. I’m still working with a system built in 2011. I think the moral of the story is do what you can with what you have, and if you can make yourself happy then you’re doing something right.
On the distraction part, can confirm so much. Most of my actual code and systems for my current games was “written” while taking a walk in the woods with my dog. In fact I still do that when I need to figure out some new programming conundrum; remove myself entirely from the rest of the world, go out into nature with no technology on me, and just mentally work my way through the problem, visualize the code in my head, and then write it down when I get home. It’s far, far, FAR more productive and efficient for me to do than to sit down at the computer and actually solve it in real-time, because I will get distracted and be unable to focus on the specific problem at hand.
I use a Surface Pro 6 and that only has integrated graphics. That’s more than enough to run both Unity, Game Maker and Blender. Having said that I only really make 2D and low poly 3D, but that’s my jam and I love it. Surface Pro is perfect for that, but I agree you don’t need much to get started at all. Best thing I recommend is have a second display, but still not 100% necessary at all. Happy code making everyone!
When I was a kid with no computer I also wrote out games in a notebook. When I got a TI-85 calculator I used that to program very simple adventure games. I actually still have a notebook where I wrote out every line of code for my TI-85 game, including drawing all the artwork just to have a “hard backup” since I had no way of backing up my game if it got deleted on the calculator. Just in case I ever wanted to make it again I had all the written code and picture reference of the art, lol.
I started learning game dev stuff about 3 years ago and I’ve been learning game dev with Unity and started with my shitty Mac Pro 5,1. Very painful experience 😂 Then I started using my old 2600k PC (still using it) but finally upgraded my GPU from a 970 to a 1080 Ti and that really helped. But the whole experience has been kind of rubbish with horrible frame rates. It wouldn’t let this stop me though. So I’ve been saving up and buying parts for a new build gradually (I also have moved to UE5) and today I just ordered an i9 13900k (and last month I bought a 3090). So excited to finally be on the way to having a good computer. Your comments about being more productive with shitty equipment is so true. I wanted to use UE5 but my 15 year old computer just wouldn’t allow it. And people do make so many excuses about equipment. Its nonsense. If you wanna do game dev, you find a way to do it!
I’m currently developing on a laptop with i3 integrated graphics and 8GB of ram. This has worked just fine for developing my big 2D metroidvania in Unity 2020, and I’ve even done some low-poly 3D on this thing! This $300 laptop is the only expense so far on my 3+ year game dev journey, and only now am I upgrading! I realized I was losing a lot of unnecessary time to compile times and prefab updates. I just bought a laptop with an 11th gen i5, an RTX 3060, and 16GB of ram for $899 (I missed an even better sale for $849) and that should last me a long while for game dev and now pc gaming! If it weren’t for gaming, I probably would’ve settled for the same laptop with a RTX 3050 for only $679! You really don’t need that much money to get comfortably into serious game dev.
Im making a particularly large game, which uses A LOT of RAM, and the light baking used unbelievable amounts of ram, and took FOREVER on an i7 (I burned 2 i7s out actually by light baking constantly for say 4 yrs) so I got i9 + 128 gig RAM + 2070. I have since given up on light baking on unity (sack of ****, maxed out even 128 gig on low settings and never looked good at all really) and now use all realtime in HDRP (runs not bad actually! it handles many lights well somehow). I have also lowered the quality of everything, optimised the hell of it. It went from needing 48 gig of ram to run to now about 12 gig.. size was massive too, something like 60 gig of disk, now down to about 8 gig.. so yeh I just compressed the hell of of every texture, and if I notice one looking bad I notch it up. Due to my hatred of loading times I actually hold every interior in RAM during the initial load (which is quite crazy but suprisingly fits in 6 gig)… and each city is flushed in and out if u dont have much ram, it teeters on 16 gig doing this.. if you hold all of them its something like 24 gig.. – obviously lower quality uses even less ram – optimisation is fun and amazing once you get started 🙂 so yeh my 128 gig might be overkill at the end of the day without light baking. 64 would prbably see me through but I also do a lot of afterfx and that can chew up 128 gig quite easily 🙂 Plus I run multiple unity copies with multiple games etc as well as many instance of android studio, netbeans, photoshop etc, basically I never run out of ram which is nice.
I can relate towards the conversation at the end of this article. I’ve too had a lot of lousy jobs. I’m currently working on my 2nd game, as a (almost solo indie dev) and have been so very close to landing gamedev jobs due to my portfolio. As it stands, i’m still working not the best jobs whilst working away/maintaining my ambition goal. Great article.
Totally agree wirh everything. I’m 3D artist and I started with potato PC bately handle Blender. Made some money and slowly updated my rig. PC is not important. Now I have a Threadripper, RTX2070 +RTX 3080, 128 GB RAM an I’m workin on my game in Gamemaker studio. Every one who taklikg how he can do nothing becouso of weak PC is just lazy.
The main hurdle for me growing up was access to the internet, WiFi is pretty common nowadays but it was super expensive in my country until a few years ago. Game dev or development in general requires a good internet connection whether it’s for looking up questions, docs or just perusal a tutorial. The WiFi I work with only goes up to 2Mb/s (not 2MB/s) but it is a blessing. So yeah, internet is something that is taken for granted but is very crucial.
i3 7100, the cheapest motherboard, 16gb ddr4, gtx 1060 3gb. Runs uinity fine, even unreal 5 if I’m not loading 4k or 8k stuff(Though I struggle a lot), Recently I have started running out of ram, 16 is not enough apparently. I also need more vram and let’s not talk about the cpu. Right now is a good time to buy but not really sure if I should or not, cause I’ve been hearing the 4070 would be as good the 3090. But again it means I’ll have to wait for another 2-3 years to buy. Prices would obviously go up, so would the power consumption.
I’m rocking a Dell Inspiron 15 7590. i7 CPU, GTX1650 and 16 GB of RAM. All I’m willing to “upgrade” as an absolute beginner in Unity, Photoshop and Blender is a dedicated 27″ Monitor, so I can at least see two windows at once xD I promised myself (and my wife) that I’d wait buying a new PC (and a new desk) until this hobby makes me enough money to pay for it. I won’t be the guy that buys expensive equipment just to don’t use it.
If you focus on clean and efficient developing it is absolutely possible to develop UE5 projects on a gaming laptop. Flooding the levels with unnecessary 8k textures, tons of expensive shadow lightsources and draw calls will kill even a beefy 4090 PC while a laptop will be able to handle the same project if developing carefully. I use a Macbook Pro M1 Max for Mac builds and a Lenovo Legion with i7 and RTX 3060 for PC builds in UE5 including Lumen. No problem.
Sadly my issue is more the stability of my system… it is an i5-3570K, 16GB Ram and a 970 but the issue is it was a second hand purchase rocking a cheap motherboard that can only support that generations i3 and locked i5s. And the RAM is the lowest possible spec for the generation. Plus the Hard Drive, no SSD just HDD, is having all kinds of issues and is apparently a 5400RPM model. (The store that sold it to me had used a spoofing program to cause the OS to display the parts as an i7-4700K, a Z series MOBO, and 16GB of faster high spec RAM with a 7200RPM HDD. Oh and Windows wasn’t actually activated.)
I’m using Godot so the system requirements are MUCH lower than even Unity, which my PC can also easily run (haven’t tried UE and don’t plan to, but it can handle plenty of UE4 games just fine). I’ve got a Ryzen 5 3600 system with 32GB RAM and a lowly nvidia GTX1650 super graphics card. I don’t play many AAA games (if any) and for game dev it’s completely fine. I’d argue that you’re better off sticking with an older graphics card and only upgrade if you find that you can’t get your game to run well enough. As an indie, if your game isn’t performing well, chances are it’s not your PC that’s the issue. You probably just need to look at your code and game resources and optimise a bit. Also don’t expect all the players of your game to have the latest systems! If your game runs well on lower-end systems, you’re widening your potential user base.
Upgrading PC parts is overrated as hell. I see so many people upgrading when new generation of part X comes out. It’s just a waste of money. If you can afford throwing lots of money every year then why not, but the same people often gives recommendations and creates stupid myths how it’s impossible to do anything with hardware that’s older than 2-3 years.
ps – its nice not to have the best card or cpu because if u get it going on your system itll fly on better ones, and not everyone has a great system, I aim for people to be able to play in one of the lower quality settings if they dont have a great pc (looks almost the same really apart from text on posters etc can be unreadable), and in top quality if they do, I even have a quality setting designed for the future which is crippling now but might be fine one day.. 🙂 having said that I invented that in 2019, its prob usable now on some systems lol.
Lol i have found the need for an ACTUALLY good PC 😅 me and my buddy have already published one game, and i did all of my end (art, 3d models, levels, etc) on a 2015 alienware laptop, and boy was that even pushing it 😂 took 10 minutes for unity to even open, and yeah. Our next games are going to be a lot bigger than the one we already made, and our goals are much higher than even that
ive been using a lenovo laptop for 5years, it has an i3 proc, 4gb ram, 1.9ghz with an intel integrated graphics card and still using construct2 as my main game engine . now i got another lenovo 3 years ago, the l340 gaming laptop, mainly use for software development but i do use construct2, godot and gbstudio 3 it has a i5, that goes up to 4ghz, 8gb ram and an nvidia gtx 1050 .
I have a 4th gen intel i5 cpu, using integrated graphics, 4GB DDR3. It’s crap in todays day and age. But you know what, it gets the job done most of the time. I use godot for game dev and I don’t really have any complaints since godot is ultra light weight. The only issues I’ve had are that I can’t play most of the games that come out these days (the exceptions are certian indie games) so I don’t have much first hand gaming experience which is important for game dev. Also I’ve only recently had trouble with game dev because of my bad specs, because I had like 9-10 programs running at the same time. But all that did was make me wait a bit longer. That’s it. Still got the job done. What I wanna say is that good PC specs just make things easier, sort of like game engines. If you really wanna make a game, you will make it, no matter the tools you have at your disposal.
I had two less than powerful PCs while learning unity and making my first game. Eventually I spent 1200.00 USD(Covid Relief Money) on a suped up laptop so i didn’t have to wait 10 minutes for Unity to load up and have enough memory for my photoshop files. I prefer the laptop now, because I can travel and work on my game.
these days is lots about the hard ware more about how the dev optimizes there games, to often now a days my computer can not play alot of 2d games but has no problem with fallout new vegas stacked with mods, since i started game dev i had low spec computer so optimization with the design was a first thought not a after thought which seems to be the case for many or not at all, some have a good computer and just assume other people will be able to play the games instead of getting feedback before launch, some games my system lags on the cutscenes for 2d images, if you want to use unreal you will need a good computer though
Starting Gamedev is best starting creating 2D games. And for that you don’t need the next 13900K and a RTX 4080. But that being said. The most important piece of equipment you can get is the monitor. Technically you can program on any 100 dollar monitor. A 2 monitor setup is the least you should need to think about. And because you need to look a lot at it. Use a eye friendly ones. Could also be 2 different ones the programming one i would go for a not to bright monitor. And for Unity and playing games a suitable one. Don’t use a 1080P but instead a 1440p for programming. 1440p is way more comfortable for coding. You can enlarge the font and still have readable lines instead of chopped up code.
Ah, programming on paper. Reminds me of school 11-12 years ago. My paper just wouldn’t compile. 😉 I just updated from Unity 2017 to 2021 (that was a bit frightening) since I want to use some of the newer features, but I’m still using a years old laptop for development and it’s perfectly fine. If you (the reader) wonder whether you should get fancy technology, you are probably very early in your game dev journey and should just try making simpler looking games first. Ray tracing won’t make a bad game good.
Yep Ur right about ue5 needing a decent pc to run well I miss working in ue4 it was a lot snaper and smoother but I only work in ue5 now cause I can’t live without nanite it’s great not really having to worry about poly count and baking to low poly and all that just convert to nanite and have a stupid amount of polys In the scene and still get 100fps on my 2200g and rtx 2060
I definitely find value in upgrading at least every 5 years, though this does not necessitate a full system replacement. I mean it could be something as simple as upgrading a GPU. Its more a question of how far an upgrade gets you, how significant it and what the cost to performance gains are. This is a good time to plan for an upgrade, as it represents a new generation of hardware platforms. Intel’s 12th and 13th gen CPUs represent a big leap forward, same with AMD and their new AM5 architecture. DDR-5 RAM is becoming more common. More CPU cores, better approaches to multithreading, its all taking a significant leap forward.
I used to have a genuinely potato laptop, and I’m determined to delve into making games in Unreal Engine. I can’t get into higher graphics in 30 FPS at full screen and compiling was slooooooooow. And yet I still determined to continue doing it, and made a super risky investment on buying a beefier PC with small income. I pressed on with it. As a result, now I got myself a job programming with Unreal Engine using the new PC, and made even more income than the average local companies in the process. So I guess take the risk if you’re very determined on it.
this topic made me go back to the days that i started making games, i downloaded the ue4 and kinda excited to start using high fidelity asset’s at the store but it didn’t took me so much to understand that the hardware im using wasn’t even capable to run the engine without lagging and stabil frame rate, so I switched to unity and started making small games. but this is not a bad thing I mean it sometimes depends on the games that you want to make and sometimes you don’t have the luxury to even run the engine and so this is not an excuse to start making games
Web browsers are perfectly capable of running gameboy advance emulators! This means an html5 canvas tag winth javascript and its APIs!!! Translation: You can start making games in almost any computer capable of running a modern web browser. You can start with Phaser if you don’t want to pay for anything: VS Code for coding and Phaser for the game engine, and you are ready to go. You don’t event need to compile, just refresh the page and the new changes are there. I made a Tetris clone with this 2 tools and it was very exciting. Oh! And Inkscape for the art.
I want to comment on the system specs thing as a 3d (environment) artist. I knew I wanted to get into games since I was a teenager but my family was always very poor (both parents unemployed for a very long time with some small breaks), there was no way they could buy me a pc even though they could see how much I wanted/needed it. I was saving for 2 years to finally get an fx6300 paired with a r9 280 and 4 gb ram. With that pc, I learned blender, unreal, substance, marmoset, speedtree and a lot more. I was still using that same pc with just one upgrade from the r9 280 to an rx 580 (cause 280 broke) up until a couple of years ago that I started my first industry job at Pearl Abyss. Up to that point, I was able to build a good portfolio/skillset to present to studios without any problems. Is my new upgraded build a lot faster and helps me do my work more efficiently? Yes. Is it necessary? No. If I wasn’t so lucky to be working a fulltime studio job to make money and work on my personal projects on the side, I would probably have a retail job, and when I would come home, I would be beyond happy to make games on that old pc I had.
I like the fact, that there is no need for expensive components for the PC to program or run games. However, I encounter the problem in Unity, that for every change in code I have to wait a long time, or even my computer starts to struggle (100% CPU usage for example). I watched a few articles that the problem could occure because of the assembly definitions etc. I went back and applied the changes, but it keeps beeing slow…any recommendations of what options you would change right after installing Unity? Anyone? What do I do wrong >.< I would highly appriciate any help <3
i have a 27-inch monitor with a screen resolution of 1920×1080 pixels. i have a few nitpicks about the Godot editor: • it’s slightly cramped, so i often have to resize the columns so that the column i need at the moment is wide enough • the layout is so wide that it’s only really usable in a Maximized window. if i want to read the documentation or follow a tutorial, i have to (Alt)+(Tab) between Godot and the web browser • the text is a bit pixelated, making it a bit harder to read. but upscaling it so that it’s no longer pixelated will make everything too big and i would not have enough room for anything. so i have set the scale at the slightly pixelated but still best 100%. these things would be fixed with a slightly bigger monitor (32 inches, 3840×2160 pixels), but so far this hasn’t stopped me from making Godot games with my current monitor. i will buy this bigger monitor after my monitor breaks, but until then i will happily continue making games with the slightly smaller monitor. if something as substantial as having to code on paper and then type and compile the code on a friend’s computer didn’t stop someone from programming, minor (almost non-)issues like this stopping me would be completely ridiculous.
Hey Everybody! Lost Relic Games, Hey man! Great content you make! keep up! Have a question for you, give me advice: I have 11 Graphic cards (1080ti) How should I use them for maximum performance in gamedev? Should I build a One Workstation? Will it work? Or should I split and make two computers: one for workflow, other for rendering? What I’m to do, everybody? Appreciate!
This might be dumb, but one could make a 2D game, in PS2, even old Amiga stuff, it’s I think 720×480 resolution, sort-of very retro, but, some classic games was made there, Indiana Jones, don’t know if you tried Monkey Island 2, there were some others . . One can simply make retro 2D games, have a great career there, when one has money, from succesful launches, get the needed upgrade . . That’s thinking positively, not negative . . If I do this now, I’ll be rewarded later, can do such, and so . . Negative thinking is, I’m gonna fail bec. I don’t have this now, or, can’t do this, know a skill . . Then, instead of learning it, just sort-of getting nowhere . .
Unity itself doesn’t always require a lot of power, it depends on the game you’re making. But I still think you need a decent PC for content creation around your games, mainly article editing and rendering. I think a 4core/8thread CPU with 16gb of RAM and a 1050ti is a decent budget solution for this. You can even get away with a weaker GPU. However, it may be equally important to also have a “potato” PC. I use my childhood PC from 2006 to test if my games can run at 1280x720p 60fps (same resolution as the Nintendo Switch). I don’t run Unity on that PC obviously, I just test builds on it. My potato has a single core CPU, 2GB DDR1 ram and Radeon HD 3650 – literally ancient hardware at this point. But if I can get my 2D games to run on that, I don’t have to worry about performance issues on any other machine. But obviously this would only make sense for 2D games or really really minimalist 3D games.
Out of curiosity what was the old ram you had? I saw 4 sticks but you said it was a 10 year old computer, so was it like 16/32 gb ddr3? I have a weird but nicer setup now, I got a good deal on a surface pro 8 and a 1660 super as a external graphics card, but when I first started trying to learn I had an old surface pro 2 with an 4th gen i5 and a whopping 4 gb ram and that was it.
Im doing my gamedev stuff with an about 6years old laptop with an Geforce 960m, i7 6700 and 16gb RAM. I would say 2D stuff you can make on every machine. Even most 3D stuff if its not 4K and super realistic. But I would recommand 2 screens. So many times you have to research something and switching windows is so annoying on 1 screen…
Ive been using scratch for years to create games since my coding lessons shut down about 7 or 8 years ago, i would like to move on to a heigher level of coding since i have always wanted to create a 3d horror game but the software simply will not allow that. I have a barebones office pc which can barely run unity 2019 and am unsure of what to do to pursue becoming a gamedev. Does anyone have any tips??
Here’s something I’ve learnt as a game Dev. Usually the 60 variant card of any series from nVidia is sufficient for the purpose of development. So the 960, 1060, 2060, and 3060 and their AMD equivalents are sufficiently powerful. For the CPU, get anything that has 6 cores or more. I used to recommend dual core but now in the dev side of things a six core is better and enough.
I am using UE5 with a AMD Ryzen 5600x, 64gb ram, GTX 1660 SUPER, 1tb NVME for Windows and Apps + 4tb NVME. The project can barely load right now, now I have to build a new one. AMD Ryzen 7950x 128gb DDR5 6400 2tb PCIE5 NVME for Windows and applications 2 x 2tb PCIE4 NVME for data in raid RTX 4070 TI SUPER 1440p HDR10 35″ Ultawide Monitor I hate RGB, so none on my new system. The old system is for testing and gaming, should be good enough for that.
Just to put some perspective on the relative cost of hardware today, when I was a teenager a basic computer cost the equivalent of close to $5000 today. In fact the first time I had regular access to a computer was when I went to university because most ordinary people couldn’t afford to own even the most basic computer. Today there is a lot of power in even a cheap machine and there is probably value in learning to make do with limited resources.
heh… and there I was just thinking that I would really like to try out in Game Dev. Especially the UE5, cuz after I saw all the promo of it and how powerful it is. But then I look at my PC and think, theres no freaking way it can run on it 🙂 I never was a person to buy every new generation of stuff, usually just upgrading certain components to keep things running. My benchmark was always World of Warcraft, if I can play it in mid settings, I’m fine with it. So my setting is – i5 760 2.6G 4C 4T (yes, the very first gen of the Intel procs 😀 ), 16gb DDR3 and 1650 Super 4gb. But if I really want try something with UE5, I guess it’s time to do a little deeper upgrade lol
Unfortunately I don’t think even current gen products will stand the test of time until 2032, unless you’re solely focusing on developing 2D/top down type games where 3D rendering power isn’t so necessary. I was in the process of planning out a new build and timeline for it utilizing a 4090, but after the countless amount of articles I’ve watched today including yours, I feel it quite literally would be a waste of money *at this time*. I most likely will upgrade to a 4070 Ti Super, purely because it is basically just a 4080 dumbed down a little while maintaining the 16gb vram, but for now the 4070 will do just fine. Thanks for the article, the mention you threw in regarding assets/music is actually an incredibly important detail, as much as we’d like to think so, solo devs can’t do everything and release a title in a realistic time frame, so it’s quite an important realization to remember.
TL;DR: most games peak at: 1. quad core CPU 2. 12gb ram 3. Graphics DDR generation 5 (GDDR5) 4GB Graphics card that supports DirectX12 most ray-tracing and VR games peak at what this guy has a 2070 RTX. some might go to 16GB ram but rarely higher, and rarely so with 8GB (Unless RTX than probably 12GB) Graphics cards. the most demanding games only require a rig that has gddr5 graphics card with 2-4gb, 12gb ram, and a quad-core CPU…. the only point where anything better is needed is ray-tracing or VR….. and then its basically just anything above say 6-8gb and you might be having too much horsepower. plus for beginners, its best to start with the bar minimum and go forward. know what you are using, not what hardware to get. the reason I state this is because I looked at my Games library for steam and 9/10 times it doesn’t go past either a GTX 1070 (saved up for this guy and found the proper time to buy… at least at the time.) or an RTX 2070 (though I might have older games and thus skew the statistics). the most for RAM stays around 16GB and it runs smoothly. the CPU I use is an17-6700k and I was lucky to get it due to basically luck. so yeah, get good with the tools and limit yourself so that you might actually learn about what causes constraints instead of wondering when you eventually get hit with it… not everyone has a beast of a machine. Hope you have a great day & Safe Travels!
Thank you so much for this article, I was doing exactly what you talked about and getting lost in researching the best tech combinations for a level of study and development I’m not even at. I have a regular laptop and began convincing myself I couldn’t start unless x, y z were obtained lol.. In reality at this point I just need to begin to build some kind of 3D/art portfolio so that I can have a shot at a VR/AR oriented design degree (possibly next year).. I do have a longer term outline for a passion project in my mind, but you helped me recognise that A) its more experiential than game and won’t involve hyper-realism so probably doesn’t require unreal engine and B) if I do want to make it high detail, maybe the concept be replicated there further down the track once I have proven my commitment. This article really grounded me to just focus on blender and maybe mess around with unity 💟
Just remember if you’re running integrated graphics on a surface and you’re running these render intensive applications, you’re going to burn it out and have to buy a whole new PC or send it in for repairs. I have a very expensive surface studio and it gets INCREDIBLY hot running Unreal Engine (It can run it fine) but it’s not built for that. You’re better off maybe running a virtual PC from a device with integrated graphics. All of my components are soldered to my motherboard.
They say, I googled what PS4 graphics were, the GPU, they said it was nVidia 1050 Ti, or like that, something about terraflops, or so . . So, to make PS4 quality stuff, I guess you just need that graphics card . . It’s so old, I can’t even buy a laptop with it anymore, it’s basically slower than the cheapest gaming laptop I can buy, on sale . . The slowest laptop, for gaming I can find, at my store, has GTX 1650 . . So, the cheapest gaming laptop today, can prob. easily make a PS4 quality game, that was 1080p . . Also, one can usually set the resolution, in an engine, to 50 % screen resolution, so, one can actually make a game at 1/4 resolution, on a really slow laptop . . The engine can sort-of lower the rendering resolution, to 50 %, even 20 %, for my engine, Flax engine, Godot had a ‘half-resolution’ feature, making it run on even slower hardware . . Test it, at a lower resolution, then, port it at normal resolution, one can make hard-core stuff on really slow hardware . . The problem is Godot says, if one has an old Intel graphics card, that it won’t boot, so sometimes it doesn’t work . .
I agree that you need the mental drive but you need also the proper tools if you have to fight those deadlines because time is money. You need a baseline of a computer to do your work. Do you know in Visualization with unreal what difference it has a Ryzen 9700 vs i7-9750H CPU while working ? Saving 1 to 3 hours per day just from CPU power is a big deal.
You helped me to save a large amount of money!! I admit that I am attracted by new beefy laptop for developing on… Godot!! It’s a stoopid nonsense!! I will learn to code for a game. It’s just the basics. Do I need a beefy machine?? Not at all. Am I “hooked” by the specs of other laptops, how powerful they are?? Yes. Again, do I need a beefy machine?? NOPE. YOu remind me what my multimedia teacher told me decades ago: “Do your job on a small machine. You don’t need to spend money on the machine. Your creation will always work on powerful machines. So, stay humble, do not waste money”. I have forgotten what he told me just because, I want “THE” machine that will start my new life. It’s a mirage., a lot of articles, articles AND THE SOCIETY (“if you are not at the top, you are a no-one”) are pushing us to spend, spend, spend, even if we really don’t need that power. It’s crazy!! So, yup. I give up on my beefy laptop and I will be wonderfuly happy when I compile for production my own game. So, thank you so much to have helped me to “return” on Earth!!
having top tier hardware also makes it where you create a totally unoptimized mess of spaghetti code(or everything running in loops..ugh..)..and too large textures, too many verts/pixels…resources in general…then it will only run on that top tier hardware and you’ve just narrowed down your userbase to near nothing…
I have similiar story about computer, 11 years old i5 with 8gb ddr 3 ram, i add just rtx 2070 super and i change monitor, i change every year thermal on cpu and he work like new, but and i plan upgrade on i7 12th and 30gb ddr 4 i am interested in scratchbuild maps for games with gaea some nice maps, i have main job on machines in paper industry but i start use fiverr for aditional money, then i put my salaries in crypto and i waiting 🤣
We can really only see the benefits of Unreal until we learn it so its just a matter of investing the time. The polished Nintendo look is also a plus. I would recommend game devs stick to UE4 though, UE5 is more for AAA at the moment since they’re the ones who get exclusive LTS. UE5 is Great for cinematographers too.
I’m be been into game development and been working off of my m1 MacBook, and for a 2d game it’s great especially using an iPad for the artwork. It’s been a fun journey learning and honestly u don’t need anything crazy. For a 3d game however I know that I will need to invest about 1.3k but that shit gonna be worth it
I remeber when i was starting, my main workstaton was MacBookPro 15″ late 2014. I was pretty happy with it, despite i had to do most renders on CPU. And only when i wanted to get into Unreal Engine i had to buy a new stationary PC, which is 5 years old and work great till present day. So article author absolutely right, consider your set of goals and then make a decision. One thing that helped me to save some bucks is – buying GPU on secondary market. Most gamers and crypto miners tends to update when new GPU releases, finding a previous generation GPUs shoud not be a problem. My first card Radeon RX Vega 64, and my current card NVidia 1080Ti both was bought on secondary market, just be smart about it, do a proper hardware check at least.
I own a plethora of computers, my main desktop is pretty beefy and as a professional C# developer I can confirm that you don’t need a super beefy computer to develop games as an indie developer. Here’s what the legendary John Carmack had to say about making games: “You don’t need millions of dollars to make great games, you just need a cheap computer & enough pizza in the fridge”. Nuff said!
My pc is a good gaming notebook around 4-5 years old. I tried some basics in python, worked perfect 😀 basics in Godot, also worked perfect. Basics in blender….there I can see that my computer gets slow but it does not stop me to learn. Ok my renders will be shitty and slow for now but that’s ok before I get a new computer I need to know that’s what I would like to do 😀 I can learn basics on my just fine 😀 if I want to get much more into it then ok upgrade is on the table but for now meeh I am well and good :DDD
Components at a time always. My AMD 8350 32Gb with GTX660 swap that out for a RTX2070, game performance was a massive gain, the PC did sound like a plane taking off on some games. I now have a Ryzen 3600X with the RTX2070 wont be upgrading for a long while. Still have the AMD8350 with the GTX660 sat there not doing much. And always recycle the disks, network cards, fans, and cases with some mods.
I’ve always been nerdy, my parents were middle-class, so I got them as a gift, not the most expensive stuff, but, every year I can get something new, at a reasonable price, for christmas, or birthday . . A new 256 GB SSD, no problem, a modest new graphics card, etc . . It adds up, slowly, to something that works, don’t have a rich family, and, so, it just adds up, to something that can run game engines, esp. at lower resolution . . I also have some friends, from school, I wasn’t poor, but, they were nice, I’m from northern Europe, if I told my friends that I really wanted a computer, my guess is they’d let me work for an old one . . Back then, people didn’t have that many computers, or, some old stuff lying around, but, today my guess is one could mow the lawn, or, help a lady nearby get groceries, and, get a cheap, or used laptop, if one asked nicely . . Some old laptop, worth 500 $, or bit more, get it by emptying trash – bins, helping shop, or, something . . Two months later, you got a deal . . Might be an old AMD 3D chip, decent memory, enough HDD to get Godot, or, perhaps Unity . . One could also ask at school, if they were throwing some old computers away, if one could buy one, my guess it’d almost be free stuff . . Things are changing, towards more tech, my entire family now has a laptop, each, a smartphone, and, half of them have tablets . . Each christmas, they get new stuff, I just have to ask, at the right time . . . Or, friends, or colleagues from work . .
2:49 These two stories remind me old days. Sadly since then I’ve lost almost all the interest in anything and became quite lazy (unless if it’s not about my job), the “thirst” You’re talking about here is gone. Sadly I have no idea how to acquire this state of mind again. But it’s not like I’m not doing anything at all lol, just the level of excitement is extremely low and there are no expectations whatsoever about anything. But I digress, thanks for sharing these stories, it’s really annoying when someone complains about not being able to do something meanwhile these complaints are nothing but excuses and the person is just being lazy. Do or do not, there’s no try, so to say.))
The only reason I am not motivated to make games is quite complicated really. For a start is just a hobby and I am legit 14 years old. Also, I have been using previously my dad’s computer which so I was limited with when I could use it. And now lack a desk and am using a tv while resting my keyboard and mouse on my bed.
I started making my first games and perusal tutorials on a 1050ti. Recently I upgrades to a 1080ti, which is arguably better than a 2070. I agree, that PC are overrated. But just a heads up – to use Unity you need a pretty beefy pc. But Unity is not the only option out there. Godot is amazing and runs like a charm on basic hardware
Dude you literally scoped my upgrade path. I JUST upgraded from a 970 to a 3090ti SUPRIM X after waiting for years to get something good, lol. With all that’s happened surrounding GPU’s I just lost all interest in upgrading until I saw this thing in the case at microcenter for 1K! Grabbed it immediately. I’m finally starting my game dev journey because I simply can not stop writing lore and game mechanics. It’s all just flooding to me and I’m not resting until I doze off which may not happen.
I’m still using a i7-3770, have been wanting to upgrade for a good while now, but the 3770 does everything I want. I did upgrade from a 650ti to Rx480 at some point. I do think I am approaching upgrade time though, as the 8gb ram I have is a bit low and have no extra slots, also want to add a bigger ssd, but the mobo has no nvme slots or spare pcie slots. I’ll probably do a new build in the next few years.
Spot on John! The hardware you possess should not be a defining feature that dictates one’s passion to make games (or any creative pursuit for that matter). Working with limitations/restrictions is healthy and if you’re just starting off in game development, it’s especially a good idea to start simple, use a basic engine such as Construct first (I found this one immensely helpful for doing prototyping) before progressing further. I’m still running a 10yr old iMac NVIDIA GeForce GTX 775M 2 GB, 32Mb RAM, 3.Ghz Quad-Core and I can run the latest unity version just fine (2020.3.24f1)! 😀
That’s funny, my last PC was also a Haswell desktop with 770 gtx. I used it for nearly a decade, and then I plugged it in one day and heard a loud pop and smelled smoke. I didn’t want to go through the trouble of diagnosing it because I’m not interested in system building anymore, so I gave it away for parts and bought a laptop.
5:30 I was of exactly the same mindset when I used Unity back in 2016. Unfortunately, this 3rd-party library that I paid for had a bug, and the devs said the fix is in the next version of the library, which not only did I have to pay for again, but was only compatible with the next version of Unity. As it was core to my game, my game died.