This video tutorial teaches the basics of lighting an interior scene using V-Ray in Rhino, building on previous Exterior Lighting Quick Starts and including various V-Ray Lights for daytime. It emphasizes the importance of a detailed 3D model and good framing to create high-impact renders with Vray interiors. The tutorial covers creating a night-time architectural interior rendering in V-Ray 6 for Rhino, focusing on two ways to apply V-Ray materials to your Rhino project: building any desired material from scratch or saving time by adding ready-to-render materials from Chaos Cosmos.
The beginner’s guide covers elements to look for in VRay for Rhino, including installing and setting up VRay, understanding render settings, lighting techniques, creating textures and materials, and more. The video also covers the basic workflow of rendering an architectural scene with V-Ray for Rhino, explains V-Ray’s tools, and demonstrates the steps.
In this tutorial, the user follows along with their studio 6 project and follows along with their Vray and Rhino workflow from concept to completion. The user recommends using V-Ray Light Gen, which has one of its modes designed for interior scenes. The burn value of the color mapping options is a useful tool for catching high contrasts, and the burn parameter can be found at the frame buffer exposure controls. The video tutorial is part of the ‘Getting Started with V-Ray’ series and is a valuable resource for those looking to improve their interior rendering skills.
📹 V-Ray for Rhino – Quick Start: Interior Lighting
This video covers the basics of lighting an interior scene using V-Ray in Rhino. It will build off of the previous Exterior Lighting …
📹 Vray for Rhino Tutorial _ Perfect Daylit Interior
This tutorial covers how to set up and interior scene for a perfect warm daylit glow without using any artificial light. It covers how to …
Hi! thanks for your article. I have a question tho. I have dowloaded an HDRI and set it as a spherical dome light. But I´m having problems with the infinite ground plane, when I render the image it just cuts off the “background”. I am using the same settings as the one syou explained on your exterior lightning article. Is it a problem with the HDRI or should I edit the ground plane somehow?