This patch allows players to personalize any premium skin they own in the custom color menu. Players can set their colors, save them, and switch to any mode they like. The RoA Color Vault Discord server is a useful tool for categorizing and previewing tons of custom colors.
Custom colors are created by referencing the default color palette of your character, which can be up to 16 by using setnumpalettes. To create an alternate color palette, players must reference the default color palette of their character. Examples include God, Demon, Tournament, and Electrum, as well as a custom color palette made by mixing god and demon shader colors called “nephalem”.
To create custom colors, players can use a script that initializes their character’s alternate color palettes. Most Rivals recolors don’t go beyond using reds, blues, or greens for team recolors and don’t change key features of a character’s design. To get custom colors, players need to write CSS and put it in a snippet to change various parts of the default theme.
In addition to default skins and premium skins, players can create a custom skin with any desired colors. After completing Story Mode, players can create a row/column of their custom colors or a tab with the custom colors, and save it as the template. This feature allows players to create unique and personalized skins for their characters.
📹 RoA Workshop Creation Tutorial – Alternate Colors / colors.gml
This tutorial tackles alternate color palettes for characters. Diving into colors.gml and simplifying the concepts involving it.
📹 How To Create Championship Absa & Ranno In Rivals of Aether Custom Color
Follow me on Twitter: Twitter.com/TekKnite Join the Discord: https://discord.gg/bMPHGCD Champ Ranno: …
Two things. One, I am so glad this website exists. Apart from the official website, there’s almost no help in making a character. Two, I’m trying to make a photo-negative skin for my character. For the first five skins, I have the group assigned to the outline set to black, and it is white on the negative alt. It still shows up as a black outline in-game though. Can anyone help with this? I am working with GMEdit and, yes, the first two numbers are set correctly.