This article provides a step-by-step tutorial on creating realistic interior renders in Lumion, a popular 3D software and rendering engine. The tutorial covers eight ways to improve interior design renders, including paying attention to lighting and incorporating a blend of creativity, technical skills, and attention to detail. Mastering the interior rendering process requires a blend of creativity, technical skills, and attention to detail.
For an interior designer, this is a quick and easy way to create beautiful representations of their design intent, study design options across design phases, share proposed options with stakeholders, and enhance the professionalism and beauty of their interior images. The tutorial offers techniques and tools for creating stunning interior visualizations accurately.
Creating a true-to-life interior rendering requires attention to detail and a deep understanding of materials and lighting. Learn the techniques and tools for creating stunning interior visualizations from scratch using some of the market’s most popular 3D software and rendering engines.
In the context of creating 2D RPG interiors, the author discusses the importance of adding depth to their game and applying raw materials for wall, flooring, and ceiling meshes to get a proper sense of scale and details in the scene.
In summary, creating realistic interior renders requires attention to detail, technical skills, and a deep understanding of materials and lighting. By following these tips, you can create stunning and professional interior designs that accurately represent your design intent.
📹 Create Custom Buildings in Blender – Lazy Tutorials
SO. We did one of these a while back, and it’s all well and good- but this version lets you more creatively model full 360 buildings, …
📹 2D houses with multiple floors (Devlog #8)
About me: I’m making a sandbox action RPG with a focus on building your own AI-controlled mercenary army to fight hordes of …
I would not hide entire layers or make the roof transparent when the character is blocked by them. I would instead show a silhouette of the character trough the building so you don’t lose sight of it. Having entire layers vanish is a bit jarring, and been able to look into the 3rd floor of a building just because you are outside and behind the roof is distracting and could even be a “cheat” to inspect different floors before entering.
Make a copy of the character but transparent with no logic, just the transparent sprite, and when you are behind a object/wall/ tree proceed to make the copy of the player appear on a higher layer than the original players layer but keep that copied transparent player over /follow exactly as the original players position . This will allow you to see players position through an object, also if you are going to remove walls just remove the wall you are behind, not all walls.