A tool cupboard (TC) is a crucial building item in Rust that prevents your base from decaying and other players from building. After the Twig Tier Devblog 158 update, defenders focus on two methods: building out from bases with closely packed High External Stone Walls and Metal Barricades, or using the fact that Twig cannot be built. To get build privilege, you must access the tool cupboard.
To protect your base, you can use external tool cupboards (TCs) to place them efficiently. After the Twig Tier Devblog 158 update, defenders are focusing on two methods: building out from bases with closely packed High External Stone Walls and Metal Barricades, or using the fact that Twig cannot be built. Ppl can build twig onto your base without privileges, but to get build privilege, you must access the tool cupboard.
External high walls need to be in TC range to not decay. Gates must also be within TC range to prevent decay. Building privilege also prevents high walls from decaying. The Flame Turret and Shotgun Trap do not have a way to authorize them, so they will shoot anyone who attempts to build in a 50-meter radius of the TC.
To protect your base from raiders, you can connect an external tool cupboard to your Rust base and follow the step-by-step guide with images. High external walls and gates must remain within a TC radius to prevent decay.
📹 Rust: How External TCs REALLY Work (Bet it will surprise you)
No matter how many TCs you add, only one of them is needed for full control of the base. (and no, locks don’t matter. I specifically …
If with the proper base (or improper i guess) layout you can also get the externals to be deleted by the main tc without using explosives, if you can join the externals using walls and triangles to the main tc it will delete all the external tc’s as the game doesn’t allow multiple tc’s on one building, so if you get one tc with a bit of luck and time you can get full control just by connecting the externals to the main base, super hard to do in a actual raid but in theory possible
LOCKS DON’T MATTER!.. I don’t know why some people have gotten it into their heads that the TCs being unlocked has anything to do with it. I left them unlocked precisely because it has absolutely no relevance. So, lets make a deal. Instead of posting some smug ignorance, if you think locks matter, go test it and come back to me. Much love!
Well, there is a more practical way to find out which external was built first assuming the builder wasn’t aware of this exploit and didn’t build his external tc tiles randomly – even then, this trick will still override that, but it would require a little more effort. And it’s this: hit all the foundations (w/ rock, torch, anything) that the external tc’s are on and/or the external tiles closest to the base and then open Console and use combatlog to identify the ID numbers of those tiles you hit. To my knowledge, the tile IDs are created in sequential order based on when those tiles were placed. Writing these IDs down and then matching the lowest ID number with the tile you hit, well, means you’ve identified which external TC to raid, i.e. which was created first. No need to try to watch their creation. The additional effort comes into play if there’s not a clear sequential pattern in the tiles you hit across all 4 externals, meaning maybe the builder randomly built them out (not likely). To overcome this, you’ll need to hit all the external tiles you can and maybe write them down in a spreadsheet to more quickly assess the lowest ID number. This may require you “alone in tokyo-ing” / jumping in their compound, but most external multi tc’s are outside compound walls as we know, which means this is a very simple and fast way to get this information (if builder didn’t randomize) Great vid btw, 15k hours here and I honestly didn’t know this before you’re article.
From a logical perspective that makes ZERO sense. Because in theory, the TC’s should take over in the correct chronological order, which would mean… Even if the second TC got taken, the 3rd will secure the base, after that the 4th, and so on. But i guess the problem is that RUST only allows one External footprint and with that also only one Externalt TC to connect to the main footprint/TC space.
just extend ur priv around the other externals to block the priv of the first external that the raiders would raid and replace tc for. it would force them to raid atleast two externals then, considering even if you broke the one with the correct tiles— you wouldn’t be able to place a new tc on it if the priv was overlapped. only downside i see to this is if they do get raided, it’s hard to replace the tcs
I just tried to replace a tc in a 2x raided vanilla base… and I have distinct styles of the externals which are placed first and second. I disconnected the first 2 of the 4 which were placed.. I was unable to replace TC. However once all 4 were disconnected I was able to do so… So clearly you demonstrated that stacking works one way in your article, but it seems theres more to it?
Most people won’t sit there looking how you build. There is a small window that they can catch and see it… if you sit there perusal them for when they build that’s you falling behind them and it won’t matter what you know because you’ll be raided first anyways if you’re that close. With rust it’s often a race to who progresses first. And if you got a bigger base you probably have 6 externals like that, that you can sheet/armor up for next to nothing and use the roof glitch to open it up or put enough hqm/sheet in there to last however long you need and seal It off forever. We have also used bag/drop box designs before where you make a 1×1 full armor with a bag, tc and a box or two, 3 triangles and 1 square sheet metal, with a bag and a small box with drop boxes in the sheet square. Very cheap upkeep and 20 rockets/12 c4 to raid it. Split up the loot and all of a sudden you now have a 80 rocket/48 c4 loot room not counting your original base cost. That’s if you have 4. If you got 6 it’s 120/72 lol. Just make sure to stash it away when it piles up in the main. You can get it at any given time when you need it.
Actually, this is a kinda hit or miss tactic since its VERY dependent on you lucking out and hitting the first placed external before the others. At the same time, this is good info for anyone tryna take their base strength to the next level. GG . ps . make your externals cover each other so you dont have this issue. xD
flaw system you see the problem is that the side toolcupboards or TC they will most likely be locked meaning that they need to be taken down and after they are taken down the SIDE TC WILL TAKE OVER meaning you can’t place your TC in the center of base or the side on the TC. What you would have to do is destroy the connection that leads to the main base and then try to connect it as sclose as possible but if there are SIDE TC then you won\\t be able to get to close because the side TC will prevent this. That is why the more or larger you build the MORE SIDE TC YOU NEED basically to cover for the sides more and preventing people from reaching mid.
1:31 This doesn’t seem to ring true… I goto builder’s sanctuary and load up a multi-TC pentagon and try to explode the middle and then the outer ones clockwise and counter-clockwise while in raid mode. They all have to be destroyed before I can own the center with a new TC. Its called “MULTI-TC CIRCLE BASE WITH CHINA WALL” By: Chow 2:20 Is this implying that you actually take over vs. destroying the 1st multi-TC for this to work? Highly unlikely they will ever be without a code lock.
I mean, sure, the first external you build out for will take control of the base. But if you have 3 or 4 externals, raiders don’t know which one was built first… hell, most raiders aren’t gonna bother wasting boom just to grief your base which is already probably in shambles and isn’t worth griefing or taking over
Great article! A few questions for the following scenario: A team of Mexicans want to build a base. Unknown to them they are being watched by the Chinese during the entire build. They build a starter on Monday. They build their main on Tuesday. They add external #1 on Wednesday. They convert their starter to an external on Thursday(starter is external #2) Americans raid external #1 and the main Mexican TC on Friday. But CANNOT GRIEF. Mexicans rebuild their compound on Saturday. Chinese raid external #2 a.k.a. starter and main but NOT external#1 a.k.a. first external but not oldest foundations. They OPEN the bunkers and GRIEF the main base. End of Sunday. Mexicans are done for the wipe. 1) Does the grief work because there is at least one foundation on the starter(later external#2) that is OLDER than the OLDEST foundation of the main since the main was built after the starter? 2) If every single foundation connected to the starter or external #2 were to be deleted, would the game recognize external #1 as the oldest external? 3) Only the oldest external and main TCs need to be taken over to gain control of the base. Will shotgun traps ANYWHERE in the main still work even if the base is “taken over” since there are overlapping building privileges? Or are they even overlapping? 4) If the main were the trio heaven would the loot room at this timestamp be compromised? youtu.be/Xl-uh8aF0eU?t=252 I know this is a lot of question but my mind just exploded with this article.
this isn’t true. it is based on which tc is placed first. the only way your circumstance would actually take place in an wipe is if you don’t lock your tc allowing the raiders to take your external without destroying said tc. lock your tc and this doesn’t happen as when they place another tc it now becomes the last external rather than the first. maybe this is just an outdated article that is no longer true but what I’m saying has been the case for as long as I’ve been playing
I generaly put my TC 1 floor up and make a room under it full metal, so raiders will end up raiding a empty room (wich i generaly use for electric shit). I hide my TC behind a window and a unlocked gear storage room (as raiders generaly ignore those if they are empty). Of cose every time you need to get out of base, you need to remove window and storage infront of you. But that hidden secret can save you from offline raiding. As for external TCs — I use double windows that you need to remove to enter a TC. In case i get jumped on.
I already knew that. The roof trick I knew 2 years before anyone else it worked when all walls were only stone strong and since that allowed for bases with no entrance that looked like external tcs i never lost any loot i had hidden in them. This external TC thing also falls into water with windmills. If you place a tc outside of reach of externals but still on the structure ID of the first tc it will take over.
I’ve been playing for 3 months and noticed no one really takes advantage of the externals the way they could anyways lol Like if they build a shell off their external TCs which ALL big bases do because of the exponentially increasing affect of adding more to a single TC, then you could grief a piece of their entire shell by raiding and griefing a very poorly defended external. Usually 8 rockets or less and you force them to raid back an external. Which… you could make that external a 20+ rocket raid lol